agentsclimarketplace

Quaere crucible

Skill haru0416-dev/quaere/skills/extensions/quaere-crucible

Process-correction skills that make coding agents ask before they act.

Install
npx -y skills add haru0416-dev/quaere --skill quaere-crucible

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

This skill should be used whenever the user wants a plan, claim, design, decision, PR, or their own understanding adversarially pressure-tested before committing — grill me, poke holes in this, challenge my thinking, play devil's advocate, red-team my plan, stress-test this, 詰めて, 反論して, この設計の穴を突いて — or when an agent should grill its OWN proposed plan before shipping it. It runs an evidence-gated interrogation that decomposes the target into load-bearing claims, attacks the most decisive one with falsifier-seeking and alternative-hypothesis questions, and refuses to bless it until each load-bearing claim has survived a named challenge backed by new evidence or a defended rebuttal, or been logged as an explicit unresolved gap, never flipping a claim to survived on confident-but-unverified pushback. Intensity is calibrated to stakes. Do not use to cooperatively flesh out a vague under-specified idea (use deep-interview) or to self-investigate an unexplained bug (use quaere-evidence).

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

12.8 KB, as published. Nobody here has run it

Crucible Probe

Iron Law

No target is blessed until every load-bearing claim has either survived a named, falsifier-seeking challenge — backed by NEW evidence or a defended rebuttal, in full or within a stated scope — or been recorded as an explicit unresolved gap. Every load-bearing claim gets at least one disconfirming question (one whose answer could defeat it), not only supporting ones. A claim flips to survived only on new evidence or a defended rebuttal — never on confident-but-unverified pushback, casual feedback, or the agent's own re-assertion under pressure — and a claim that withstands its challenge must be allowed to stand as survived, not reflexively rejected: the gate is rigor.

This is not an interrogation ritual. Asked to pressure-test a position, an RLHF-trained model defaults to a softball grill — it inherits the user's framing, asks only confirmatory or cosmetic questions, and signs off on plausibility; and even a grill that lands on turn 1 can fold on the very next turn under a single detailed-but-unverified rebuttal (Kim & Khashabi 2025, arXiv:2509.16533). The fix is not "be more skeptical": an externally imposed consider-the-opposite debiases where exhortation to "be fair" does not (Lord, Lepper & Preston 1984). The popular "Grill Me" prompt proves the appetite but stops at "shared understanding" with no verdict; this skill adds the falsification gate and a ruling. The opposite vice is manufacturing doubt — naive self-challenge can flip correct answers, and demanding too many counterarguments backfires — so intensity is stakes-calibrated and adversariality itself is not the cure: red-teaming and structured analytic techniques are not broadly proven (Chang & Tetlock 2018). The value is the gate, not the hostility. Full method: references/question-taxonomy.md and references/research-basis.md.

Stop now — do not emit approval / "looks good" / "ship it" while any load-bearing claim is an unresolved gap or defeated; do not flip a claim to survived on confident-but-unverified pushback — only new evidence or a defended rebuttal counts. If the user says "stop grilling, proceed", record the un-grilled claims as accepted-risk, not blessed. Full conditions: ## Stop condition.

When to use

  • The user wants a held plan, claim, design, decision, PR, or understanding attacked before they commit ("grill me", "poke holes", "red-team this", "詰めて").
  • An agent is about to ship its OWN proposed plan and should grill it first (self-target mode — crank the intensity, agents under-attack themselves).
  • A surviving candidate from quaere-prospect (an opportunity) or quaere-invention (an approach) needs pressure-testing before it is promoted to a build.

When NOT to use

  • A vague, under-specified idea that needs cooperative gap-filling, not attack → deep-interview. crucible attacks a stated position; it does not complete a fog.
  • An unexplained bug where the agent must self-investigate a claim it owns and reach a private decision → quaere-evidence.
  • Generating alternatives or a novel approach (not evaluating a held one) → quaere-invention; deciding what to build → quaere-prospect.
  • A trivial, low-stakes, or already-verified target. Grilling here manufactures doubt — naive self-challenge can flip a correct answer. Skip or grill only the one load-bearing part.

Handoff triggers (which skill comes after this one)

Crucible ends at a graded verdict ledger, not at a fix or a built thing. Hand off when the next step changes discipline:

  • A challenge needs an executed disconfirming probe (a test, repro, query, benchmark) the conversation cannot run → quaere-evidence; resume after its Decision label returns.
  • A challenge rests on a version-sensitive external fact (SDK / API / advisory / current docs) → quaere-grounding.
  • A challenge needs the reviewed code's intent or invariants understood first → quaere-semantic.
  • The target is blessed (or blessed-narrowed) and building is authorized → quaere-execution / plan, carrying the blessed claims and the unresolved-gap list as success criteria.
  • An independent second-model counter-argument is wanted → cross-check (a different model, not this agent).
  • No load-bearing claim survives → report the gap list; do not bless.

The standard handoff payload (Blocking question / Confirmed inputs / Inconclusive inputs / Required next skill / Stop condition) is at the end of this file under "Handoff to other skills".

Core procedure

Run in order. Grill load-bearing claims hard; leave trivia alone. Keep output proportional to the claims that actually decide the outcome.

1. Scope the target and triage by stakes

  • Name the target (plan / claim / design / decision / PR / understanding / the agent's own plan) and the commitment at stake — what would blessed actually authorize.
  • Decompose into claims and mark each: load-bearing (the target fails if it is false), high-stakes / irreversible, or minor. Only load-bearing and high-stakes claims are grilled hard. Grilling minor claims to look rigorous is the failure mode of the opposite vice.

2. Grill the most-decisive claim first (adaptive drill-down)

Take the single most-decisive claim and attack it with ONE sharp question at a time. State the agent's own recommended counter-position first (the anti-stall move — do not loop neutrally). Two question types are mandatory per load-bearing claim:

  • Falsifier — "name the concrete observation that would make you abandon this; if the honest answer is 'nothing', it is a gap, not a blessing."
  • Alternative hypothesis — "name two other explanations the same facts fit, and the one probe that distinguishes your story from theirs."

Prefer a disconfirming-probe question where an executed test exists ("what is the cheapest test whose FAILURE would kill this — have you run it, or only the checks you expected to pass?"). Cap to a few high-quality challenges per claim — demanding an exhaustive list backfires. The full question taxonomy (warrant, steelmanned rebuttal, outside-view/base-rate, premortem, meta) is in references/question-taxonomy.md.

3. Grade the answer — the flip rule

Grade each answer against the Iron Law's flip rule:

  • survived — only on new evidence or a defended rebuttal. NOT on confident-but-unverified reasoning, casual pushback, or re-assertion. A claim that genuinely withstands its challenge survives — say so and move on; do not re-litigate.
  • narrowed — true only for a subset of inputs, versions, or paths (record the scope).
  • defeated — counter-evidence or context sinks it.
  • inconclusive — cannot be resolved in conversation; needs an executed probe → hand off (Step 4).

4. Hand off what conversation cannot settle

A challenge that needs an executed test, a current external fact, or code-intent analysis is not resolvable by talking. Emit the handoff (see "Handoff triggers") and mark the claim inconclusive until the other skill returns — do not bless around it.

5. Blessing — the terminal verdict

Rule on the whole target. The blessing is a fixed closed set; there is no "looks fine":

  • blessed — every load-bearing claim survived.
  • blessed-narrowed — blessed within stated scope limits (some claims narrowed).
  • blocked — a load-bearing claim was defeated; the target as stated cannot be blessed.
  • unresolved gap — one or more load-bearing claims are inconclusive. The explicit gap list IS the deliverable.

A user override ("stop grilling, proceed") does not silently drop the gate: record the un-grilled claims as accepted-risk, not blessed.

Output format

Crucible
- Target: <what + the commitment at stake>
- Load-bearing claims: L1..Ln (each marked load-bearing / high-stakes / minor)

Grilling (load-bearing claims only)
- L-001: <claim in one disputable sentence>
  Falsifier asked: <question> -> <answer>
  Alternative asked: <question> -> <answer>
  Verdict: survived (new evidence: <what>) | narrowed (scope: <...>) | defeated (<counter-evidence>) | inconclusive (needs: <probe>)
- L-002: ...

Verdict: blessed | blessed-narrowed (scope: <...>) | blocked (defeated: L-00x) | unresolved gap (open: L-00y)
Unresolved gaps / accepted-risk: <explicit list — this IS the deliverable when blessing is withheld>

Handoff
- <emit the standard handoff block from "## Handoff to other skills">

Common drift modes and anti-patterns

The recurring ways a grill collapses — the softball grill (only confirmatory questions), caving under a confident-but-unverified rebuttal, nitpicking trivia instead of the load-bearing claim, blessing on plausibility, and stopping at "shared understanding" with no verdict — are in references/anti-patterns.md. Read it when the output starts to feel like agreeable Q&A rather than a graded verdict.

Worked example

A full grilling pass on a concrete target (a "switch the session store to fix slow login" plan), showing claim triage → falsifier + alternative → grade → blocked verdict with a gap list, is in references/worked-example.md. Read it when the steps feel abstract.

Handoff to other skills

When handing off, emit this standard block:

Handoff
- From skill: quaere-crucible
- Blocking question: <what grilling alone cannot settle>
- Confirmed inputs: <blessed / blessed-narrowed claims — safe to carry forward>
- Inconclusive inputs: <unresolved-gap and accepted-risk claims — not safe to treat as blessed>
- Required next skill: <quaere-evidence | quaere-grounding | quaere-semantic | quaere-execution | cross-check (external companion, if installed)>
- Stop condition: <what the next skill must return before the target can be blessed>
  • A challenge needs an executed disconfirming probe → quaere-evidence with the claim and the probe as its disconfirming probe.
  • A challenge rests on an external, version-sensitive fact → quaere-grounding with the unconfirmed claim and the local version anchor.
  • A challenge needs code intent / invariants understood → quaere-semantic.
  • The target is blessed and building is authorized → quaere-execution / plan with the blessed claims and the gap list as success criteria.
  • An independent second-model counter-argument is wanted → cross-check.

deep-interview and cross-check are external companion skills (not part of quaere); route to them only when they are installed.

Crucible ends at a verdict ledger. It does not build, and it does not bless a target whose load-bearing claims it could not actually defend.

Stop condition

The skill is complete when:

  • Every load-bearing claim carries a Verdict (survived / narrowed / defeated / inconclusive) and the target carries a terminal Blessing (blessed / blessed-narrowed / blocked / unresolved gap) — not "shared understanding", not user disengagement, not exhaustion.
  • Every load-bearing claim received at least one disconfirming (not merely confirmatory) question, and the two mandatory types (falsifier, alternative) were asked.
  • No survived was granted on confident-but-unverified pushback, casual feedback, or re-assertion — only on new evidence or a defended rebuttal.
  • No approval / "looks good" was emitted while any load-bearing claim is defeated or an unresolved gap; when blessing is withheld, the explicit gap list is the deliverable.
  • A user override is recorded as accepted-risk, never silently dropped.

Do not keep grilling once every load-bearing claim has a verdict and the target has a ruling. More questions past that point is the manufacturing-doubt vice, not rigor. A claim that withstood its challenge must be allowed to stand.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.