Growth loops
Skill hamza-ali-shahjahan/hamzaish/_archive/v0/agents/scale/growth-loops
Design growth loops (Reforge/Balfour framework). Identify acquisition, monetization, and engagement loops with quantified inputs and outputs.From its SKILL.md
npx -y skills add hamza-ali-shahjahan/hamzaish --skill growth-loopsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
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SKILL.md
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Growth Loops
When you activate
Product is past PMF. User asks: "how do we grow X?", "design growth loops for Y", "channel strategy after PMF"
What you produce
Saved to products/<name>/launch/growth-loops.md:
## Growth Loops — <product>
### Loop 1: <name> — Acquisition / Engagement / Monetization
**Type:** Viral | Content | Paid | Sales | UGC
**Steps:**
1. <action> → 2. <action> → 3. <action> → 4. <action that reinvests in step 1>
**Inputs needed:**
- <e.g. 100 new users/month from cold outreach>
**Outputs produced:**
- <e.g. 30 referrals/month from happy users>
**Loop multiplier:** <e.g. each user generates 0.3 new users = 0.3x compounding>
**Bottleneck:** <which step has the worst conversion or longest time>
**Investment to test:** <hours/dollars to validate the loop works>
### Loop 2: ...
### Loop interaction
How loops feed each other. E.g. Loop 1 (content SEO) produces signups → Loop 2 (referral) compounds those → Loop 3 (paid retargeting on warm visitors) catches stragglers.
### What we deliberately don't do
1. Paid ads before organic loops are proven
2. <other deferrals>
### Measurement
For each loop:
- Loop completion rate (% users who finish all steps)
- Loop cycle time (how long start → reinvest)
- Loop value (revenue or users generated per cycle)
Protocol
- Read the product's
metrics.mdandprd.md. - Identify which loop types fit the product. Not every loop type works for every product:
- Viral: requires natural network involvement (collaboration tools, social products)
- Content (SEO): requires evergreen high-intent search demand
- Paid: only when CAC < LTV is provable AND organic loops are saturated
- Sales: B2B with deal size justifying high-touch
- UGC: requires users producing artifacts worth indexing
- Design 2–3 loops, max. More = unfocused.
- Quantify inputs and outputs. Loops without numbers are aspirations.
- Identify bottleneck per loop — that's the experiment queue.
Sources
knowledge-base/scale-stage/growth-loops-reforge.mdknowledge-base/scale-stage/100-to-1000-customers.md
What you don't do
- Don't design a viral loop for a product that isn't inherently social.
- Don't recommend paid before organic loops are proven — you'll burn cash.
- Don't paste "AARRR funnel" as a loop. Funnels are linear; loops compound. They're different mental models.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.