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Skill creator

Skill gzb1128/skill-forge/plugins/skill-creator/skills/skill-creator

Skill Forge: Claude Code plugin marketplace for agent harness docs, code quality workflows, and OpenCode customization.

Install
npx -y skills add gzb1128/skill-forge --skill skill-creator

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Create, migrate, adapt, test, and improve skills in Claude Code plugin repositories, especially skill-forge. Use when users ask to create or update a skill, migrate an upstream skill, compare official skills, design RED/GREEN verification, run skill evals, benchmark skill behavior, optimize triggering descriptions, or package a skill/plugin.

SKILL.md

9.9 KB, as published. Nobody here has run it

Skill Creator

This Skill Forge adaptation is modified from Anthropic's Apache-2.0 skill-creator. Keep the bundled license files with copied upstream resources.

Use this skill to create or improve skills as durable agent runtime assets, not as one-off prompt text. Prefer the local repository's plugin and verification conventions over upstream defaults whenever they conflict.

First Decision

Identify the target before editing:

TargetSource of truthVerification
Skill Forge plugin skillplugins/<plugin-name>/skills/<skill-name>/SKILL.mdpython3 .../quick_validate.py <skill-dir>, git diff --check, make validate, and relevant docs/verify scenario
New Skill Forge pluginplugins/<plugin-name>/.claude-plugin/plugin.json plus skills/<skill-name>/Marketplace entry, README/AGENTS updates, make validate
Existing installed skillCopy or patch the editable source repository, not the cache pathUse the source repo's validation first
Standalone .skill packageSkill folder with SKILL.md and optional resourcesscripts/package_skill.py only when the user asks for a .skill artifact

In skill-forge, plugin directories use .claude-plugin/plugin.json, not .codex-plugin/plugin.json. Plugins intentionally omit version; Claude Code resolves installed versions to git commit SHAs.

Skill Forge Defaults

  • Keep project-facing content in English.
  • Do not migrate an official skill just because it exists upstream. Migrate only when there is a planned local enhancement, stricter boundary, or repo-specific workflow.
  • Treat local skills as enhanced variants of upstream ideas. Preserve useful upstream mechanics, but replace assumptions that conflict with this repo.
  • Preserve licenses for copied upstream files and make derivative edits obvious.
  • Keep SKILL.md under 500 lines when practical. Move schemas, long rubrics, scripts, templates, and examples into bundled resources.
  • Prefer concrete workflow instructions over broad principles.
  • Use python3 in commands. Do not assume a python shim exists.
  • Do not treat this skill's quick_validate.py as the final schema authority for Claude Code plugins. It is a fast SKILL.md sanity check; make validate and claude plugin validate are authoritative for this repo.

Upstream Migration Workflow

When adapting an upstream skill:

  1. Read the upstream SKILL.md, plugin manifest, license, and any directly referenced resources.
  2. Compare it with local skills and repo conventions before deciding what to copy.
  3. Classify the migration:
    • Reference only: no local change; document the decision if needed.
    • Adapted derivative: copy useful resources and rewrite instructions for local conventions.
    • New local workflow: keep only the idea, then write a fresh Skill Forge skill.
  4. Remove or rewrite runtime assumptions that do not hold locally:
    • CLAUDE.md-specific memory guidance becomes AGENTS.md guidance when the target is agent docs.
    • python commands become python3.
    • Claude Code claude -p description optimization is optional and requires the CLI to be available.
    • Browser viewer launch is optional; use static HTML or conversation review when a display is unavailable.
    • .skill packaging is optional and should not replace plugin publication unless the user asks for standalone packaging.
  5. Update marketplace and docs when adding a plugin or changing the public catalog:
    • .claude-plugin/marketplace.json
    • root README.md
    • root AGENTS.md
    • docs/verify/README.md
  6. Run validation and record any missing behavioral evals as explicit pending verification, not as implied coverage.

Creating Or Updating A Skill

1. Capture Intent

Extract intent from the conversation before asking questions:

  • What capability should the skill add?
  • What user phrases or task contexts should trigger it?
  • What output format or side effect is expected?
  • What failure modes should the skill prevent?
  • Does the change alter behavior enough to need a RED/GREEN scenario?

Ask only for information that cannot be inferred safely from the repo.

2. Inspect Local Context

Read before editing:

  • Root AGENTS.md
  • The target plugin manifest
  • Neighbor skills in the same plugin
  • Existing verification notes in docs/verify/README.md
  • Existing scenario scripts under docs/verify/scenarios/<skill-name>/
  • Upstream reference material, if this is a migration

3. Design The Skill Boundary

Keep the skill focused on one reusable workflow. Add resources only when they remove repeated work or make verification more deterministic.

Use these resource patterns:

ResourceUse when
scripts/The same code would otherwise be rewritten repeatedly, or deterministic behavior matters
references/Long schemas, rubrics, examples, or domain details are needed only sometimes
assets/Templates or files are copied into outputs
agents/Grader, analyzer, comparator, or UI metadata is useful for repeatable evals

4. Edit The Skill

Frontmatter must include name and description. The description is the triggering surface, so include both the capability and concrete contexts.

For Skill Forge Claude plugin skills, these additional fields are allowed when useful:

  • allowed-tools
  • disable-model-invocation
  • argument-hint
  • metadata
  • license
  • compatibility

The body should explain how to execute the workflow, what to verify, and when to stop or ask the user. Avoid hiding trigger conditions only in the body.

Evaluation Workflow

Use evaluation depth proportional to behavior risk.

Lightweight Check

Use for small wording, routing, or rubric changes:

python3 plugins/skill-creator/skills/skill-creator/scripts/quick_validate.py plugins/<plugin-name>/skills/<skill-name>
git diff --check
make validate

If the target skill is not in this repo, use the copied quick_validate.py relative to this skill directory, then run the target repo's own checks. Run bundled scripts.* module commands from the skill-creator skill directory unless the command shows an explicit absolute path.

Behavioral RED/GREEN

Use when a skill adds required behavior, refusal boundaries, report formats, tool order, verification gates, or failure-mode handling.

  1. Create or reuse a scenario under docs/verify/scenarios/<skill-name>/.
  2. Run RED without loading the skill and capture natural failure behavior.
  3. Run GREEN with the skill available and check every required behavior.
  4. Feed any verbatim skip rationalizations back into the skill.
  5. Re-run until the behavior is stable, or record the unresolved gap in docs/verify/README.md.

Follow the repo's docs/verify/README.md over generic upstream instructions when the two differ.

Full Skill-Creator Benchmark

Use for substantial new skills, broad rewrites, or disputed quality questions.

  1. Create 2-3 realistic prompts in evals/evals.json or an iteration workspace.
  2. For new skills, compare with_skill against without_skill.
  3. For existing skills, compare the new version against a snapshot of the old skill.
  4. Draft objective assertions while runs are in progress.
  5. Grade outputs into grading.json using fields text, passed, and evidence.
  6. Aggregate results:
python3 -m scripts.aggregate_benchmark <workspace>/iteration-N --skill-name <name>
  1. Generate review output:
python3 eval-viewer/generate_review.py \
  <workspace>/iteration-N \
  --skill-name "<name>" \
  --benchmark <workspace>/iteration-N/benchmark.json \
  --static <workspace>/iteration-N/review.html

If subagents or a browser are unavailable, do not fake benchmark coverage. Create the prompts and assertions, run what can be run locally, and record the gap clearly.

Trigger Description Optimization

Only run description optimization when the user asks for trigger tuning or the skill is under-triggering/over-triggering in real use.

  1. Create a realistic eval set with should-trigger and should-not-trigger queries.
  2. Ask the user to review the eval set.
  3. Run the loop only if claude -p is available:
python3 -m scripts.run_loop \
  --eval-set <path-to-trigger-eval.json> \
  --skill-path <path-to-skill> \
  --model <model-id> \
  --max-iterations 5 \
  --verbose

Use the best held-out score, not the training score alone, before changing the description.

Reporting

When done, report:

  • Files changed
  • What was adapted from upstream
  • Which local conventions were applied
  • Validation commands and outcomes
  • RED/GREEN or benchmark status, including any pending gaps

Do not claim behavioral coverage from schema validation alone.

Bundled Resources

  • scripts/quick_validate.py: fast SKILL.md frontmatter and naming sanity check, adapted for Skill Forge frontmatter fields.
  • scripts/package_skill.py: builds a standalone .skill archive when the user explicitly needs one.
  • scripts/run_eval.py and scripts/run_loop.py: trigger-description eval and optimization utilities that require claude -p.
  • scripts/aggregate_benchmark.py: aggregates graded eval runs into benchmark output.
  • eval-viewer/generate_review.py: creates a human review page for qualitative output review and quantitative benchmark comparison.
  • agents/grader.md, agents/analyzer.md, agents/comparator.md: read only when grading, analyzing, or comparing eval runs.
  • references/schemas.md: JSON shapes for evals, grading, metrics, timing, and benchmark outputs.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.