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Brainstorming

Skill gustavo-meilus/superpipelines/plugins/superpipelines/skills/brainstorming

Loop Engineering for AI coding agents, with real review boundaries. Your AI reviewer cannot edit code. Structurally.

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npx -y skills add gustavo-meilus/superpipelines --skill brainstorming

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Brainstorming refines vague or exploratory requests into a validated design document through structured clarifying dialogue and trade-off analysis before any implementation begins. Use when a user's request is under-specified, involves new feature or component design, describes new pipeline behavior, or lacks an existing spec — including when loaded by creating-a-pipeline Phase 0 for exploratory briefs.

SKILL.md

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Brainstorming — Idea Refinement

<overview> Brainstorming is the mandatory pre-flight phase for creative and design work. It enforces a strict "no-code-before-design" policy, guiding the orchestrator through context exploration, clarifying questions, and trade-off analysis to produce a validated design document (spec) that serves as the foundation for subsequent pipeline execution. </overview> <glossary> <term name="Design Doc (Spec)">A persistent markdown file (e.g., `docs/specs/FEATURE-design.md`) capturing validated requirements.</term> <term name="Visual Companion">A browser-based tool for presenting mockups and diagrams during the design phase.</term> <term name="The Design Gate">The non-negotiable requirement for user approval of a design before any implementation begins.</term> </glossary>

The Brainstorming Process

<protocol> ### 1. CONTEXT & DECOMPOSITION - Existing project structure, documentation, and recent commits are explored first. - **Large-Scale Requests**: Requests describing multiple subsystems are decomposed into independent sub-projects before detail refinement.

2. CLARIFYING DIALOGUE

  • Clarifying questions focus on purpose, constraints, and success criteria.
  • <invariant>Exactly one question is asked per message to avoid overwhelming the user.</invariant>
  • Multiple-choice options (A/B/C) are preferred for faster decision-making. Example: "Which data store fits the scale requirement? A) SQLite (embedded, single-node), B) PostgreSQL (shared, multi-writer), C) Redis (ephemeral cache)."

3. APPROACH & RECOMMENDATION

  • Two to three architectural approaches are proposed with explicit trade-offs.
  • A specific recommendation leads, with reasoning grounded in project context. Example: "Approach B is recommended because the existing service layer already exposes a PostgreSQL connection pool — adding SQLite would introduce a second persistence mechanism with no clear boundary."

4. DESIGN PRESENTATION (THE GATE)

  • The refined design is presented in logical sections: Architecture, Data Flow, Error Handling, Testing.
  • <HARD-GATE>Code writing and project scaffolding are prohibited until the user has explicitly approved the presented design sections.</HARD-GATE>

5. SPECIFICATION & REVIEW

  • The design document is authored to docs/specs/.
  • A Spec Self-Review is performed: placeholders, internal contradictions, and ambiguity are resolved before handoff.
  • <HARD-GATE>The user is asked to review the final written spec file. Brainstorming is complete only upon user approval of the spec.</HARD-GATE> </protocol>
<invariants> - NEVER combine the "Visual Companion" offer with other questions; it must be a standalone message. - NEVER skip the design gate for "simple" projects; simplicity is often a mask for unexamined assumptions. - ALWAYS design for isolation, breaking systems into smaller units with well-defined interfaces. </invariants>

The Visual Companion Protocol

<visual_companion_rules>

  • Offering: When upcoming questions are visual in nature (layouts, diagrams), the companion is offered once in a standalone message.
  • Decision: For each subsequent question, visual treatment (browser) or text treatment (terminal) is selected based on content type.
  • Browser: Used for mockups, wireframes, and architecture diagrams.
  • Terminal: Used for requirements, conceptual choices, and tradeoff lists. </visual_companion_rules>

Red Flags — STOP

  • "This is too simple to need a design." → STOP. Every project requires a validated design gate.
  • "I'll ask 5 questions at once to save time." → STOP. One-question-per-message is mandatory for cognitive clarity.
  • "I'll start scaffolding while we brainstorm." → STOP. Design must be approved before implementation begins.

Rationalization Table

<rationalization_table>

ExcuseReality
"I'll fix the spec later."A vague spec leads to divergent parallel workers. Fix all ambiguity during the design phase.
"Visuals take too many tokens."Visuals prevent multi-turn misunderstandings that cost far more tokens in rework.
"The user already knows what they want."Brainstorming surfaces implicit assumptions the user hasn't documented.
</rationalization_table>

Reference Files

  • creating-a-pipeline/SKILL.md — Implementation workflow.
  • sk-4d-method/SKILL.md — Brief deconstruction.
  • sk-claude-code-conventions/SKILL.md — Design patterns.
  • visual-companion.md — Detailed browser usage guide.

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