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Render myth vs fact

Skill gooseworks-ai/goose-skills/skills/ads/capabilities/render-myth-vs-fact

Library of Growth & GTM skills + data APIs for Claude Code, Codex, Cursor to run ads, social, content, lead gen, seo and data scraping

Install
npx -y skills add gooseworks-ai/goose-skills --skill render-myth-vs-fact

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What its author says it does

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Assemble a myth-vs-fact kinetic-typography explainer video ad (≈29.5s, 9:16) from N myth/fact pairs + hook / turn / punch copy + palette + a brand end-card PNG + a VO track — a hook, 3 red-strike MYTH cards that flip to teal-check FACT cards (per-line strikethrough that crosses EVERY wrapped line), a "what actually works" turn, an optional proof reveal, a punch line, and a static end card. DETERMINISTIC assembly with ZERO AI-gen visuals — HTML hyperframes rendered frame-exact via Playwright (`window.renderAt(t)`, animation a pure function of beat-local time), Whisper beat-snap to VO word onsets, concat at a uniform fps, karaoke `.ass` captions burned last (suppressed on the proof + end-card beats), and a VO + optional music mix (music −20 dB, `amix normalize=0`, tail fade). FREE (Python + Playwright + ffmpeg); the recipe supplies the copy / palette / end-card / VO and gates the paid VO / music / Whisper calls to their own capabilities. Use for the myth-vs-fact format.

SKILL.md

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render-myth-vs-fact

The free, deterministic renderer for the myth-vs-fact video ad format — the calm, sound-off-safe kinetic-typography explainer that busts N common myths and hands the viewer a credible resolution. Red-strike MYTH cards flip to teal-check FACT cards over a calm-authority VO, then a "what actually works" turn + an optional proof reveal + a punch line + a static brand end card.

Every on-screen word is a deterministic HTML hyperframeno AI image/video gen, no b-roll, no character. Visuals cost $0. The only metered spend is upstream (VO + Whisper word-timestamps + an optional music bed), gated to its own capabilities. This capability OWNS the whole FREE assembly: beat-snap → render → captions → mix → burn → master. Iterate the cut for free; re-roll only the offending paid audio beat.

It ports the validated build from the Clinikally "acne myths" run — brand-neutralised, config-driven, and portable (no /Users, no clients/; everything via --config + --work-dir).

SOUND-OFF SAFE is the whole point: every claim is legible on-screen and the VO only reinforces it. VO-FIRST: render the VO, extract Whisper word onsets on the RENDERED audio, then snap every beat boundary + strike wipe + reveal to those onsets.

The 8-beat spine (roles)

hook → 3× myth-fact (the flip triad — identical grammar so it reads as a pattern) → turn (the "what actually works" pivot) → proof (optional actives/proof reveal, omit if empty) → punch (full-frame closer) → end-card (the static brand PNG). Each beat carries its role, duration, and its copy; ONE role template renders any pair.

Scripts (free — Python + Playwright + ffmpeg, no paid calls)

  • scripts/beat_snap.py — VO-first alignment. FAL Whisper word-timestamps on the RENDERED VO → re-snap every beat boundary to the nearest word onset. Writes beat-manifest.json + whisper/words-flat.json into the work dir. --no-whisper keeps the config durations un-snapped for a fully offline run.
  • scripts/render_beats.py — the deterministic renderer. Per mg beat: pick the role template under hyperframes/, inject the beat's copy + palette + fonts as window.BEAT, drive window.renderAt(t) frame-by-frame via Playwright, screenshot each frame → ffmpeg at EXACTLY the configured fps (default 25/1). The end-card beat is built from the pre-supplied brand PNG (scale/crop + a ~0.35s fade-up) — never generated per run.
  • scripts/make_captions.py — karaoke .ass from the manifest + Whisper words. ≤3 words per cue; close on a >0.4s gap / beat-window edge / sentence-ending punctuation. Captions are burned ONLY in caption-allowed windows; the proof + end-card beats are suppressed.
  • scripts/compose.py — the assembler: concat the beats → mix VO + optional music (music −20 dB, amix normalize=0, ~0.8s tail fade) → burn the .ass LAST → master mp4.
  • scripts/config.example.json — the shape of the brand config the recipe binds (the brand-neutralised Clinikally values as a worked reference).
  • scripts/hyperframes/ — the bundled hyperframe scaffold: _shared.css (palette-tokened tokens + card/tag/fact/pill/chain type), _shared.js (the initRenderer / springScale / buildLineStrikes + strikeLines per-line-strike / popIn / revealWords helpers + config injection), and one template per role (beat-hook.html, beat-myth-fact.html, beat-turn.html, beat-proof.html, beat-punch.html).

Inputs (all via --config + a runtime work dir — NO hardcoded paths)

config.json carries: fps (25) / width / height; vo + optional music + mix{music_db:-20, tail_fade:0.8}; palette (the five CSS-var tokens bg, myth_strike, fact_accent, headline_ink, accent); brand_name; display_font; end_card_png + end_card_fade; caption_style; suppress_beats; and beats[] — each {n, role, duration, captions, cues{...}} plus the role's copy:

  • hook: eyebrow, hook_line, emphasis, strike_word
  • myth-fact: myth_index, myth_line, and either fact_line (a [bracketed] phrase becomes the accented payload) OR fact_clauses[] (a staggered clause chain)
  • turn: turn_slate, turn_sub ([brackets] → emphasis)
  • proof: proof_eyebrow, proof_items[] ({name, badge}), proof_footnote
  • punch: punch_line
  • end-card: none (built from end_card_png)

The recipe's myth_fact_pairs, hook_line, turn_slate, punch_line, palette, end_card_png, and optional actives_or_proof map onto these beats 1:1. See config.example.json.

Craft rules (load-bearing — faithful to the source molecule)

  • MYTH strikethrough is PER-LINE. Measure each wrapped line box (Range.getClientRects, deduped to one rect per visual line) and lay one red bar at each line's vertical MIDDLE, driven as ONE continuous L→R sweep. A single fixed-Y rule reads as an underline the moment the headline wraps.
  • The end card is the pre-built brand PNG — NEVER generated per run. Scale/crop to the canvas with a short fade-up; it carries its own baked logo + claim + CTA.
  • Animation is a pure function of beat-local time — no setTimeout, no CSS keyframes — so Playwright seeks frame-exact and the render is fully reproducible.
  • Every beat mp4 is exactly the configured fps (25/1). render_beats.py enforces + warns; a mismatch makes the concat demuxer silently drop frames.
  • All text fits the 88% safe area at the ~15% spring-overshoot PEAK, not at rest.
  • Captions burned LAST, ≤3 words/cue, closing on >0.4s gap / window edge / sentence end. The ASS Events Format: line MUST carry the Name field or every cue gets a leading-comma artifact. Suppress the proof/footnote + end-card beats (two text layers at one spot both go unreadable).
  • Mix constants are validated — music −20 dB under the VO, amix normalize=0 (with normalize on the bed pumps), ~0.8s tail fade. Sound-off must still work without the bed.
  • Keep the MYTH triad's flip grammar + internal timing identical so it reads as a pattern (anaphora).

Requires

  • Python 3 + Playwright chromium (pip install playwright && playwright install chromium) for the frame-exact hyperframe render, and ffmpeg/ffprobe on PATH. If Playwright is unavailable, compose.py + make_captions.py (the concat / mix / caption path) still run; only render_beats.py needs the browser.
  • watch (QC the final master — the red strike crosses the vertical MIDDLE of EVERY wrapped myth line, the VO is intelligible, captions are legible with no card collision, suppression is correct on the proof + end-card beats, framerate is uniform 25/1, no clipping, every claim is legible sound-off). The recipe gates the paid create-vo-eleven (VO), create-music-elevenlabs (bed), and FAL Whisper calls — this capability itself makes NO paid calls.

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