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Plan

Skill gokulkrishh/skills/skills/plan

Iterative deep planning with critiques and alternatives. Use when facing complex design decisions, architecture choices, or implementation strategies that require thorough analysis. Trigger for any request involving "how should I design", "what's the best approach", "help me plan", "architecture decision", "trade-offs between", or when a user is choosing between multiple technical approaches. Also trigger when a proposed plan needs critique or when the stakes of a wrong decision are high. Prefer this skill over a one-shot answer whenever the problem has meaningful complexity, multiple valid approaches, or non-obvious failure modes.From its SKILL.md

Install
npx -y skills add gokulkrishh/skills --skill plan

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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SKILL.md

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Replan

Iterative design planning: plan → critique → refine. Repeat until robust.


Step 0: Calibrate scope

Before starting, assess complexity:

SignalIterations
Small change, low reversibility risk1–2
New component, moderate coupling2–3
System-wide change, high coupling, irreversible3+

State your calibration explicitly: "This looks like a 2-iteration problem because..."

If unclear, ask one scoping question before proceeding.


Step 1: Understand & Frame

  • Read relevant code, docs, constraints
  • State assumptions explicitly
  • Frame the core tension — what is this design fundamentally trading off? (e.g., "consistency vs availability", "flexibility vs simplicity", "speed now vs maintainability later")

Step 2: Initial Plan

Design your first approach. Include:

  • Key decisions made and why
  • What this plan optimises for
  • What it deliberately sacrifices

Step 3: Critique (run every iteration)

For each iteration, work through all four lenses:

🔴 Failure modes

  • What breaks first under load or scale?
  • What's the hardest scenario to test?
  • What assumption, if wrong, invalidates the whole plan?
  • What would you regret in 6 months?

🟡 Complexity audit

  • What's the most "hand-wavy" part — where did you assume without verifying?
  • Where does accidental complexity sneak in (over-engineering, premature abstraction)?
  • What requires the most context to understand?

🟠 Coupling & cohesion

  • What breaks if requirements change 20%?
  • Is this testable in isolation? If not, why not?
  • Where are the hidden dependencies?

🔵 Reversibility

  • What decisions are hard to undo?
  • Is there a cheaper way to validate the risky assumptions first?

Step 4: Alternatives

Generate 2–3 alternatives. Each must directly address the critique from Step 3 — not just be stylistically different.

For each option:

Option [X]: [Name]

[1–2 sentence description]

Optimises for: [specific axis — simplicity, reversibility, performance, etc.] Sacrifices: [what it gives up] Kills which risk: [which critique item from Step 3 this resolves] Pros: ... Cons: ... Risks: ...


Step 5: Select & develop best alternative

Pick the option that best balances:

  1. Resolves the highest-severity critique item
  2. Most reversible if wrong
  3. Simplest to test

State selection reasoning explicitly. Then develop it fully.


Step 6: Iterate

Repeat Steps 3–5 for the planned number of iterations (from Step 0).

After each iteration, pause and ask the user:

  • Does this feel right, or is there a constraint I'm missing?
  • Is there a decision here you want to make together?

Step 7: Final Plan

Synthesise the best features across all iterations. Structure:

  1. Decision summary — key choices made and why
  2. What this plan assumes — explicit assumptions
  3. What would invalidate this plan — top 2–3 failure conditions to watch for
  4. Implementation order — what to build/validate first
  5. Open questions — things still worth investigating

Guidelines

  • Kent Beck's Simple Design rules are a useful north star: passes tests → reveals intent → no duplication → fewest elements
  • Honesty over confidence: say "I don't know how X works here, I'd need to check" rather than assuming
  • For novel libraries or APIs: flag uncertainty and recommend a spike/prototype before committing
  • Prefer reversible decisions over optimal-but-irreversible ones under uncertainty

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.