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Eval harness

Skill goharabbas321/zeoel-framework/.agents/skills/zeoel/skills/eval-harness

Formal evaluation framework for Claude Code sessions implementing eval-driven development (EDD) principlesFrom its SKILL.md

Install
npx -y skills add goharabbas321/zeoel-framework --skill eval-harness

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SKILL.md

6.3 KB, ~1.6k tokens by cl100k_base, as published. Nobody here has run it

Eval Harness Skill

A formal evaluation framework for Claude Code sessions, implementing eval-driven development (EDD) principles.

When to Activate

  • Setting up eval-driven development (EDD) for AI-assisted workflows
  • Defining pass/fail criteria for Claude Code task completion
  • Measuring agent reliability with pass@k metrics
  • Creating regression test suites for prompt or agent changes
  • Benchmarking agent performance across model versions

Philosophy

Eval-Driven Development treats evals as the "unit tests of AI development":

  • Define expected behavior BEFORE implementation
  • Run evals continuously during development
  • Track regressions with each change
  • Use pass@k metrics for reliability measurement

Eval Types

Capability Evals

Test if Claude can do something it couldn't before:

[CAPABILITY EVAL: feature-name]
Task: Description of what Claude should accomplish
Success Criteria:
  - [ ] Criterion 1
  - [ ] Criterion 2
  - [ ] Criterion 3
Expected Output: Description of expected result

Regression Evals

Ensure changes don't break existing functionality:

[REGRESSION EVAL: feature-name]
Baseline: SHA or checkpoint name
Tests:
  - existing-test-1: PASS/FAIL
  - existing-test-2: PASS/FAIL
  - existing-test-3: PASS/FAIL
Result: X/Y passed (previously Y/Y)

Grader Types

1. Code-Based Grader

Deterministic checks using code:

# Check if file contains expected pattern
grep -q "export function handleAuth" src/auth.ts && echo "PASS" || echo "FAIL"

# Check if tests pass
npm test -- --testPathPattern="auth" && echo "PASS" || echo "FAIL"

# Check if build succeeds
npm run build && echo "PASS" || echo "FAIL"

2. Model-Based Grader

Use Claude to evaluate open-ended outputs:

[MODEL GRADER PROMPT]
Evaluate the following code change:
1. Does it solve the stated problem?
2. Is it well-structured?
3. Are edge cases handled?
4. Is error handling appropriate?

Score: 1-5 (1=poor, 5=excellent)
Reasoning: [explanation]

3. Human Grader

Flag for manual review:

[HUMAN REVIEW REQUIRED]
Change: Description of what changed
Reason: Why human review is needed
Risk Level: LOW/MEDIUM/HIGH

Metrics

pass@k

"At least one success in k attempts"

  • pass@1: First attempt success rate
  • pass@3: Success within 3 attempts
  • Typical target: pass@3 > 90%

pass^k

"All k trials succeed"

  • Higher bar for reliability
  • pass^3: 3 consecutive successes
  • Use for critical paths

Eval Workflow

1. Define (Before Coding)

## EVAL DEFINITION: feature-xyz

### Capability Evals
1. Can create new user account
2. Can validate email format
3. Can hash password securely

### Regression Evals
1. Existing login still works
2. Session management unchanged
3. Logout flow intact

### Success Metrics
- pass@3 > 90% for capability evals
- pass^3 = 100% for regression evals

2. Implement

Write code to pass the defined evals.

3. Evaluate

# Run capability evals
[Run each capability eval, record PASS/FAIL]

# Run regression evals
npm test -- --testPathPattern="existing"

# Generate report

4. Report

EVAL REPORT: feature-xyz
========================

Capability Evals:
  create-user:     PASS (pass@1)
  validate-email:  PASS (pass@2)
  hash-password:   PASS (pass@1)
  Overall:         3/3 passed

Regression Evals:
  login-flow:      PASS
  session-mgmt:    PASS
  logout-flow:     PASS
  Overall:         3/3 passed

Metrics:
  pass@1: 67% (2/3)
  pass@3: 100% (3/3)

Status: READY FOR REVIEW

Integration Patterns

Pre-Implementation

/eval define feature-name

Creates eval definition file at .claude/evals/feature-name.md

During Implementation

/eval check feature-name

Runs current evals and reports status

Post-Implementation

/eval report feature-name

Generates full eval report

Eval Storage

Store evals in project:

.claude/
  evals/
    feature-xyz.md      # Eval definition
    feature-xyz.log     # Eval run history
    baseline.json       # Regression baselines

Best Practices

  1. Define evals BEFORE coding - Forces clear thinking about success criteria
  2. Run evals frequently - Catch regressions early
  3. Track pass@k over time - Monitor reliability trends
  4. Use code graders when possible - Deterministic > probabilistic
  5. Human review for security - Never fully automate security checks
  6. Keep evals fast - Slow evals don't get run
  7. Version evals with code - Evals are first-class artifacts

Example: Adding Authentication

## EVAL: add-authentication

### Phase 1: Define (10 min)
Capability Evals:
- [ ] User can register with email/password
- [ ] User can login with valid credentials
- [ ] Invalid credentials rejected with proper error
- [ ] Sessions persist across page reloads
- [ ] Logout clears session

Regression Evals:
- [ ] Public routes still accessible
- [ ] API responses unchanged
- [ ] Database schema compatible

### Phase 2: Implement (varies)
[Write code]

### Phase 3: Evaluate
Run: /eval check add-authentication

### Phase 4: Report
EVAL REPORT: add-authentication
==============================
Capability: 5/5 passed (pass@3: 100%)
Regression: 3/3 passed (pass^3: 100%)
Status: SHIP IT

Product Evals (v1.8)

Use product evals when behavior quality cannot be captured by unit tests alone.

Grader Types

  1. Code grader (deterministic assertions)
  2. Rule grader (regex/schema constraints)
  3. Model grader (LLM-as-judge rubric)
  4. Human grader (manual adjudication for ambiguous outputs)

pass@k Guidance

  • pass@1: direct reliability
  • pass@3: practical reliability under controlled retries
  • pass^3: stability test (all 3 runs must pass)

Recommended thresholds:

  • Capability evals: pass@3 >= 0.90
  • Regression evals: pass^3 = 1.00 for release-critical paths

Eval Anti-Patterns

  • Overfitting prompts to known eval examples
  • Measuring only happy-path outputs
  • Ignoring cost and latency drift while chasing pass rates
  • Allowing flaky graders in release gates

Minimal Eval Artifact Layout

  • .claude/evals/<feature>.md definition
  • .claude/evals/<feature>.log run history
  • docs/releases/<version>/eval-summary.md release snapshot

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 5 of the 12 instructions most evals benchmarks skills give in ~1.6k tokens

Counted across 499 of the 513 authors here whose files we hold, read 2026-09-06

  • Spawn with-skill and baseline runs in the same turnin 31 of 499, across 24 files
  • Keep SKILL.md under 500 linesin 31 of 499, across 24 files
  • Draft assertions while test runs are in progressin 31 of 499, across 24 files
  • Compare against the baseline after changesin 31 of 499, across 13 files
  • Define evals before codinghere, and in 26 of 499, across 17 files
  • Run evals frequently during developmenthere, and in 25 of 499, across 16 files
  • Keep evals fasthere, and in 24 of 499, across 15 files
  • Version evals with codehere, and in 24 of 499, across 15 files
  • Generate the eval viewer before evaluating outputs yourselfin 24 of 499, across 17 files
  • Generate an eval report after runshere, and in 24 of 499, across 15 files
  • Track pass@k metrics over timein 22 of 499, across 14 files
  • Save a baseline before making changesin 21 of 499, across 9 files

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

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