Riscos wimp templates
Skill gerph/riscos-agent-skills/skills/riscos-wimp-templates
Skills repository for RISC OS agents
npx -y skills add gerph/riscos-agent-skills --skill riscos-wimp-templatesAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Create or update RISC OS Wimp template descriptions as `TemplateText` files using `riscos-ccres`. Use when an agent needs to build a window template from user-specified windows, follow standard RISC OS dialogue patterns, or copy bundled window template assets such as save boxes into a new template file.
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
6.0 KB, as published. Nobody here has run it
RISC OS Wimp templates
Use this skill when creating or editing Wimp template descriptions stored as TemplateText.
The expected workflow is:
- Decide which window templates the user needs.
- If the window matches a bundled type, read only that type's reference in
references/and copy the matching asset fromassets/. - If the window should follow a standard RISC OS pattern rather than a bundled asset, use the
riscos-styleskill and read only the relevant dialogue guidance there. - Assemble the required
wimp_windowblocks into aTemplateTextfile. - Convert between binary template/resource files and text form with
riscos-ccres.
Converting with riscos-ccres
- To create
TemplateTextfrom an&FECTemplate file, runriscos-ccres Templates,fec TemplateText. - To create an
&FECTemplate file fromTemplateText, runriscos-ccres TemplateText Templates,fec. riscos-ccresdetects the conversion direction from the input file format.
Bundled window types
- For a fully user-redrawn document window copied from
Templates,fec, read references/document.md and use assets/window_document.txt. - For a simple document or object information window copied from
Templates,fec, read references/fileinfo.md and use assets/window_fileinfo.txt. - For a ratio-based scaling popup copied from
Templates,fec, read references/magnifier.md and use assets/window_magnifier.txt. - For a composite multi-page choices window copied from
Templates,fec, read references/multichoices.md and use assets/window_multichoices.txt with assets/window_mutlichoices_pane.txt. - For a standard save box copied from
Templates,fec, read references/savebox.md and use assets/window_savebox.txt. - For a modified-document close confirmation copied from
Templates,fec, read references/close.md and use assets/window_close.txt. - For an iconbar-menu program information window copied from
Templates,fec, read references/proginfo.md and use assets/window_proginfo.txt. - For a modified-document quit confirmation copied from
Templates,fec, read references/quit.md and use assets/window_quit.txt.
Supporting layout references
- For standard ordinary-window defaults, grouped-box spacing, and practical grey-colour notes, read references/window_defaults.md.
- For grouped icon boxes, read references/icons_grouped.md.
- For grouped radio-icon sets, read references/icons_groupedradios.md.
- For colour-selector label, swatch, and menu-button placement, read references/icons_colourselector.md.
- For a compact four-choice radio-icon layout, read references/icons_compactradios.md.
- For a label, value field, and chooser/menu button row, read references/icons_menuselector.md.
- For a slider-style selector with decrement and increment arrows, read references/icons_sliderselector.md.
- For a numeric selector with bump icons and a units suffix, read references/icons_numericselector.md.
- For the standard bottom-of-dialogue action-button row with a divider and right-aligned default button, read references/icons_dialoguebuttons.md.
- For option icons that toggle between off and on states, read references/icons_option.md.
- For a simple label-plus-display informational row, read references/icons_infobox.md.
- For a label-plus-arbitrary-input row, read references/icons_input.md.
Output rules
- Keep each bundled asset as a complete
wimp_windowblock that can be copied into a largerTemplateTextfile. - Preserve the icon order from the source template and record icon numbers in the matching reference file.
- Any plain text longer than
11characters should normally be encoded as indirected text, even for static labels, to avoid template-string truncation. - When laying out a dialogue, measure the content spacing from the visible work area, not from the outer title bar or screen position.
- For simple stacked dialogue content, balance the vertical layout so the gap from the top of the visible work area to the first row matches the gap from the last content row to the divider or button-row separator.
- Keep related clickable icons in the same logical set the same width and height where practical, usually by sizing the whole set to the largest required hit area, except where differing control styles are intentionally signalling different actions.
- Do not normalise paired
R5/R6buttons to the same size; check the style-guide sizing rules for those button types first. - Prefer one reference file per window type so only the relevant window description is loaded.
- When the user asks for multiple windows, combine only the required assets instead of loading every reference.
Maintaining this skill
When adding a new window type to the skill, read references/updating-the-skill.md and follow that process exactly.