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Explore codebase

Skill gdm257/cc-plugins/plugins/code-review-graph/skills/explore-codebase

Elegant Claude Code Plugins

Install
npx -y skills add gdm257/cc-plugins --skill explore-codebase

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Navigate and understand codebase structure using the knowledge graph

SKILL.md

1.2 KB, as published. Nobody here has run it

Explore Codebase

Use the code-review-graph MCP tools to explore and understand the codebase.

Steps

  1. Run list_graph_stats to see overall codebase metrics.
  2. Run get_architecture_overview for high-level community structure.
  3. Use list_communities to find major modules, then get_community for details.
  4. Use semantic_search_nodes to find specific functions or classes.
  5. Use query_graph with patterns like callers_of, callees_of, imports_of to trace relationships.
  6. Use list_flows and get_flow to understand execution paths.

Tips

  • Start broad (stats, architecture) then narrow down to specific areas.
  • Use children_of on a file to see all its functions and classes.
  • Use find_large_functions to identify complex code.

Token Efficiency Rules

  • ALWAYS start with get_minimal_context(task="<your task>") before any other graph tool.
  • Use detail_level="minimal" on all calls. Only escalate to "standard" when minimal is insufficient.
  • Target: complete any review/debug/refactor task in ≤5 tool calls and ≤800 total output tokens.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.