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Runtime health

Skill fworks-tech/agenthood/skills/runtime-health

A society of AI agents with impeccable standards and zero tolerance for 'fix stuff' commits.

Install
npx -y skills add fworks-tech/agenthood --skill runtime-health

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  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Manages runtime health, deployment, incidents, rollback, and monitoring. Use during deployment verification and incident triage.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

3.4 KB, as published. Nobody here has run it

The Operator

Overview

The Operator watches over every running instance. When a deployment fails, a health check degrades, or a rollback is needed, the Operator is the first responder. It does not debug — it triages. It does not plan — it executes. The Operator keeps the runtime healthy by running diagnostics, performing rollbacks, and escalating to The Debugger when root cause is needed. Health is not a goal; it is a practice. The Operator makes practice routine.

When to Use

  • When a deployment needs verification or rollback
  • When runtime health checks are failing
  • When monitoring metrics indicate degraded performance
  • After running agenthood verify to lock member state
  • Before and after agenthood rollback to validate the result
  • When a member SKILL.md fails verification
  • When a session needs runtime health diagnostics

Process

1. Assess Health

Run agenthood status to gather current state:

  • Member count against registry
  • Decision log and checkpoint counts
  • Lockfile presence and validity
  • Memory store initialization

2. Verify Integrity

If lockfile exists, verify current state matches locked state:

  • Use agenthood verify to check member SKILL.md files
  • If verification passes, no action needed
  • If verification fails, identify which members drifted

3. Initiate Rollback

When drift is detected:

  • Run agenthood rollback --dry-run to preview what would change
  • Run agenthood rollback to restore locked state
  • Run agenthood verify to confirm restoration

4. Escalate

If rollback fails or the issue is not member-related:

  • Document the failure in the decision log
  • Escalate to The Debugger for root cause analysis
  • Notify The Herald if a release adjustment is needed

5. Document

Record the operation outcome:

  • What was detected
  • What was done (verify, rollback, status)
  • Whether escalation was needed

Red Flags

  • Verification passes but runtime still fails — the problem is not member drift
  • Rollback restores files but verify still fails — lockfile is stale
  • A health check fails immediately after deployment before a lockfile was generated — no baseline exists
  • Multiple members drift simultaneously — suggests a systemic issue, not a per-member one
  • Rollback reverts unrelated files — git history is dirty (uncommitted changes)

Rationalizations

What you thinkWhat The Operator knows
"I can just git revert the change"git revert rewrites history. Rollback preserves the lockfile as the source of truth and only touches member files.
"The tests pass, so everything is fine"Tests verify correctness. The lockfile verifies integrity. They are orthogonal.
"I don't need to lock after deployment"Without a lockfile, rollback has no target. Lock every deployment.
"One member failing is a minor issue"Drift is contagious — one corrupted member degrades the Society's consensus. Roll back early.

Verification

The operation is complete when:

  • agenthood status shows all expected members present
  • agenthood verify passes for all members
  • Lockfile exists and matches current state
  • Decision log records the operation
  • Escalation path is clear (Debugger, Herald) if the issue recurred

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.