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Visionos

Skill fusengine/agents/plugins/swift-apple-expert/skills/visionos

Use when building Vision Pro apps — spatial computing, RealityKit 3D content, immersive spaces, or volumes.From its SKILL.md

Install
npx -y skills add fusengine/agents --skill visionos

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

2.7 KB, 599 tokens by cl100k_base, as published. Nobody here has run it

<objective> Covers visionOS-specific development for Apple Vision Pro spatial computing: 3D spatial interaction, RealityKit-based 3D content rendering, immersive environments, mixed-reality features, and hand/eye tracking.

Covers the three scene types available — WindowGroup (2D windows in space), Volume (3D bounded content), and ImmersiveSpace (full immersive experience) — with references on windows/volumes/spaces, RealityView/3D content, and ornament-based 2D UI attachments.

Best practices: start with familiar 2D windows before adding depth, introduce volumes gradually for 3D content, use ornaments to attach 2D UI to 3D scenes, respect the user's physical space rather than overwhelming it, design for natural hand tracking, and avoid rapid movements that cause eye discomfort. </objective>

visionOS Platform

visionOS-specific development for Apple Vision Pro spatial computing.

Agent Workflow (MANDATORY)

Before ANY implementation, use TeamCreate to spawn 3 agents:

  1. fuse-ai-pilot:explore-codebase - Analyze existing visionOS patterns
  2. fuse-ai-pilot:research-expert - Verify latest visionOS 26 docs via Context7/Exa
  3. mcp__apple-docs__search_apple_docs - Check spatial computing patterns

After implementation, run fuse-ai-pilot:sniper for validation.


Overview

When to Use

  • Building Vision Pro applications
  • Creating 3D spatial experiences
  • Mixed reality features
  • Immersive environments
  • Hand and eye tracking

Why visionOS Skill

FeatureBenefit
Spatial computing3D interaction
RealityKit3D content rendering
Immersive spacesFull environment
Volumes3D bounded content

Scene Types

SceneDescription
WindowGroup2D windows in space
Volume3D bounded content
ImmersiveSpaceFull immersive experience

Reference Guide

NeedReference
Windows, volumes, spacesspatial-computing.md
RealityView, 3D contentrealitykit.md
Attachments, UI ornamentsornaments.md

Best Practices

  1. Start with windows - Familiar 2D first
  2. Add depth gradually - Volumes for 3D
  3. Use ornaments - Attach 2D UI to 3D
  4. Respect space - Don't overwhelm user
  5. Hand tracking - Natural interactions
  6. Eye comfort - Avoid rapid movements

What ships with it: 3 files

6.5 KB alongside SKILL.md

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