Design android
Skill fusengine/agents/plugins/design-expert/skills/design-android
Android mockups and handoff specs — Material 3 Expressive type scale (baseline + emphasized), full color-role system (45 roles incl. surface-container ramp + dynamic color), elevation tokens, shape scale, window size classes, FAB tiers, motion, device-framed HTML mockup, and a Compose-ready handoff spec. Produces tokens + mockup only, never Compose code.From its SKILL.md
npx -y skills add fusengine/agents --skill design-androidAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 22 stars22 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
7.3 KB, ~1.7k tokens by cl100k_base, as published. Nobody here has run it
Design Android — Mockup and Handoff, Not Code
When
After design-system tokens exist. This skill never writes Jetpack Compose — it produces
a static HTML mockup at exact device dimensions plus a spec an Android developer implements.
Input
design-system.md— OKLCH palette, typography direction, motion personality.- The screen/flow to mock up and the target window size class.
Steps
- Map tokens to Material 3 type roles.
references/type-scale.mdgives the 15-role baseline scale (displayLarge 57/64sp … labelSmall 11/16sp, Roboto). Material 3 Expressive adds a parallel 15-role Emphasized set on top (30 roles total) for stronger visual rhythm — use baseline by default, reach for Emphasized when the tone fromdesign-methodcalls for it. Source: m3.material.io/styles/typography/type-scale-tokens. - Map tokens to Material 3 color roles.
references/color-roles.mddocuments the core role families (primary/secondary/tertiary + surface/onSurface) derived from a seed color. Material 3's full role system is larger — 45 color roles, including a surface-container ramp (lowest → highest:surfaceContainerLowest,surfaceContainerLow,surfaceContainer,surfaceContainerHigh,surfaceContainerHighest— 5 levels for layering surfaces without shadow),error/onError/errorContainer(kept static, never derived from the dynamic seed, so error states stay legible regardless of theme), and dynamic color: on Android 12+ all roles can be generated tonally from a user's wallpaper/seed, not just the design seed. Source: m3.material.io/styles/color/roles, m3.material.io/styles/color/system/how-the-system-works. Gap:color-roles.mddocuments the core families, not the full 45-role/surface-container enumeration — use the fact above until that reference is expanded (out of this pass's exclusive scope). - Map tokens to shapes.
references/shape-scale.md(never an arbitrary border-radius). Material 3's full shape scale extends to 32dp, 48dp, and Full (pill) beyond what's currently listed — Expressive defaults buttons to pill (Full) shape unless a product reason calls for a smaller radius. Source: m3.material.io/styles/shape/shape-scale-tokens. Gap:shape-scale.mdstops at 28dp (Extra Large); reconfirm 32/48/Full on the m3.material.io page above until expanded. - Apply elevation as tokens, not ad-hoc shadow. 6 levels, 0 → 5, mapping to
0 / 1 / 3 / 6 / 8 / 12dp. Elevation is expressed via shadow at each level —
the older
surfaceTint-only approach is deprecated; don't rely on tint alone to convey elevation. Source: m3.material.io/styles/elevation/overview. Gap: noreferences/elevation.mdexists yet — these token values are grounded but inlined here pending a dedicated reference file (out of this pass's exclusive scope). - Pick the window size class from
references/window-size-classes.md— mock up at the dp width that matches the target device class (phone/foldable/tablet/desktop). - Build the HTML mockup: a device-frame
<div>sized in dp-equivalent px, following the 4dp base / 8dp grid throughout. - Verify touch targets and spacing: 48×48dp minimum touch target, ≥ 8dp spacing
between adjacent targets — see
references/touch-targets.md. - FAB: pick one of 3 tiers, sized to the screen's primary-action weight — small FAB is deprecated in Material 3 Expressive, don't use it. Source: m3.material.io/components/floating-action-button/overview. Gap: no dedicated FAB reference file yet; the 3 surviving tiers and their exact dp sizes should be reconfirmed on the page above before finalizing a mockup.
- Motion: Material 3 Expressive uses spring-physics-based motion (not fixed
duration/easing curves) for its signature feel; the legacy duration/easing-curve tokens
still apply where spring motion isn't specified. Source:
m3.material.io/styles/motion/overview. Gap: no
references/motion.mdexists yet — note spring vs legacy-easing choice explicitly in the handoff spec until one exists. - Write the handoff spec per
references/handoff-compose.md: colors →MaterialTheme.colorScheme.*, typography →MaterialTheme.typography.*, shapes →MaterialTheme.shapes.*, custom spacing scale in dp, explicit sizing, states + tonal elevation (name the elevation level, 0–5, not just "raised"/"flat"), and start/end (never left/right) for RTL correctness.
Failure Handling
- Screenshot/preview tooling unavailable → describe the mockup in the handoff spec with exact dp values instead of blocking on a visual.
- A fact needed isn't in the references below → mark it "to reconfirm on developer.android.com / m3.material.io" in the output; never invent a number. This applies especially to the gaps flagged in Steps 2–4, 8, 9 above (full 45-role color system, 32/48dp/Full shapes, FAB tier dp sizes, motion spring parameters) — the reference files for these are not yet expanded/created; do not backfill invented numbers to close that gap silently.
Output
- Device-framed HTML mockup at the target window size class.
handoff.md(or equivalent) with Compose theme mappings, spacing, sizing, states, tonal elevation (level 0–5) — ready for an Android developer.
Next → design-review (mockup-scoped: screenshot the mockup, verify contrast, no
full site audit loop).
References
| File | Purpose |
|---|---|
references/type-scale.md | Canonical Material 3 baseline type scale — verified material-components-android (Expressive Emphasized set: see Step 1 above, not yet a separate file) |
references/shape-scale.md | Canonical shape/corner-radius scale — verified m3.material.io (stops at 28dp — 32/48/Full gap, see Step 3) |
references/color-roles.md | Canonical Material 3 core color-role families — verified m3.material.io (45-role/surface-container/dynamic-color gap, see Step 2) |
references/window-size-classes.md | Canonical window size classes — verified developer.android.com |
references/touch-targets.md | 48×48dp target + 8dp spacing — verified |
references/handoff-compose.md | Compose-ready handoff spec format |
Gaps (grounded facts, no reference file yet — inlined in Steps above, flagged for future
references/elevation.md, references/motion.md, FAB-tier detail; out of this pass's
exclusive scope to create): elevation tokens 0–5, FAB tiers, spring motion.
What ships with it: 6 files
6.2 KB alongside SKILL.md
references/
- color-roles.md1.2 KB
- handoff-compose.md1.5 KB
- shape-scale.md819 B
- touch-targets.md765 B
- type-scale.md1.2 KB
- window-size-classes.md879 B