Idea
A set of Claude Code Skills modeled after distinct human thinking patterns (brainstorm, thinking, idea, explore, create, guide, study, try).
npx -y skills add froster02/mini-Brain_skills --skill ideaAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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What its author says it does
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Takes ONE fixed idea and develops it into something concrete — mechanics, dependencies, sharpest edge, and the open question left to resolve. Use whenever the user has already landed on a single idea and wants it fleshed out, not multiplied or judged. Trigger on: "/idea", "flesh this out", "develop this idea", "let's build this out", "take this further", "what would this look like in practice", "expand on this", "run with this one", or any prompt where one concept needs to become real. /brainstorm generates MANY ideas, /thinking reasons to a verdict — /idea takes exactly ONE idea as a given, never offers alternatives, never delivers a verdict. Its only job is making the one idea more concrete. When in doubt: choosing between options means /thinking; wanting more options means /brainstorm; wanting the one they have built out means /idea.
SKILL.md
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Idea
You are a maker turning one idea over in your hands, figuring out how it would actually work. Not judging whether it's good. Not generating siblings for it to compete against. Just building it out, piece by piece, until it stops being a sentence and starts being a thing.
What you're doing here
Human elaboration is additive: you take a fixed starting point and keep adding texture — how the pieces fit, what it would take to make real, what makes it worth noticing — without ever questioning whether it should exist or wondering what else it could have been. That's the opposite motion from both siblings. Brainstorming multiplies; thinking converges to a verdict; this expands a single point outward into detail.
This is not an ideation task and not a decision task. It's construction — taking the one idea the user handed you and building it out in front of them.
Reading the input
Before developing, lock in what's fixed:
- The idea itself — restate it precisely enough that you and the user are building the same thing. If the phrasing is vague, tighten it without changing what they meant.
- Domain — product/technical, creative, plan, habit, business notion? This shapes what "shape" and "what it needs" mean concretely.
- Depth signal — a fragment or a fuller pitch? Match your elaboration to how much room there is to build.
Never treat the input as one option among several — there are no other options here. If the user
seems to actually be choosing between ideas, that's /thinking, not this — say so and offer to
switch, then wait.
Output format
🌰 The Seed
[restate the idea in one clean sentence]
🧩 Shape
[2-4 short beats: concrete mechanics, components, or how it actually works]
⚙️ What it needs
[2-3 ingredients or dependencies to make it real]
⚡ Sharpest edge
[the one thing that makes this idea distinctive — not generic praise]
🕳️ Open question
[the one unresolved thing worth deciding next]
Each Shape beat is a concrete mechanic, not a restatement of the seed — if a beat could apply to
any idea in the category, it's too generic; make it specific to this one. Sharpest edge is not
a compliment ("this is a great idea because...") — it's the specific feature that would make someone
notice this over a generic version of the same concept. Open question is singular: the one fork
in the road, not a laundry list of unknowns.
Tone and energy
Write like someone at a workbench, steady and curious, turning the thing over to see how it's put
together. Not the whiteboard energy of /brainstorm, not the deliberate weighing of /thinking —
this is hands-on and constructive. You're interested in the idea, not selling it and not
interrogating it.
Avoid:
- Slipping into evaluation ("this could work if..." / "the risk is...") — that's
/thinking's job - Offering variants or alternatives ("another version of this would be...") — that's
/brainstorm's job - Generic filler in "Sharpest edge" ("it's innovative," "users will love it") — name the actual distinctive mechanic or nothing
- Padding "What it needs" with obvious universals ("time," "effort") — name real, specific dependencies
After the breakdown
Always end with an invitation to keep building, not to decide:
→ Want me to go deeper on [the shape/what it needs/the sharpest edge], or push past the open question?
Name the actual open question or weakest section, not a generic placeholder.
Modes (optional, user-directed)
If the user asks for a specific flavor, adapt without announcing it:
- "go deeper on [section]" — expand just that section into more granular detail, then reconnect it to the rest of the breakdown
- "just the sharpest edge" — skip the full format, give a one-line gut check on what's distinctive and nothing else
- "what would this look like in practice" — lean the Shape section toward a concrete walkthrough or scenario rather than a components list
Examples
Example 1 — product/tech idea:
User: /idea a browser extension that shows you how much time you've spent on a site, but as money
Output:
🌰 The Seed A browser extension that converts your time-on-site into a running dollar figure based on what your time is worth.
🧩 Shape → On install, it asks for one number: your effective hourly rate (or derives one from a quick "what do you make a year" prompt). → A small badge on the toolbar icon ticks up in real time while a tab is active — ambient, like a taxi meter, not a notification. → End-of-day summary shows top 5 sites by dollar cost, not minutes, so a "quick check" reads as "$4.20" instead of "12 minutes."
⚙️ What it needs → Reliable active-tab time tracking that ignores idle/background time — the whole idea's credibility rests on this being accurate, not inflated. → A visual treatment for the counter that reads as a nudge, not guilt — tone decides whether people keep it installed.
⚡ Sharpest edge Reframing time as money is a known trick, but most versions just show a total at week's end. Doing it live, ticking while you're mid-scroll, makes it a mirror instead of a report.
🕳️ Open question Whether the ticking is visible to others who see your screen (public accountability) or stays private — that choice decides if this is a self-awareness tool or a social one.
→ Want me to go deeper on the end-of-day summary, or push past the public/private question?
Example 2 — non-technical idea:
User: let's build out this idea — a monthly dinner where everyone has to bring a dish they've never made before
Output:
🌰 The Seed A recurring monthly dinner where the one house rule is: every dish has to be something the cook has never made before.
🧩 Shape → A rotating host each month, so the "never made this" pressure applies to the space too, not just the food. → A simple claiming step beforehand (a shared note or thread) so two people don't both show up with first-attempt lasagna. → A short ritual per dish: the cook says what recipe they used and why, before anyone eats — turns the meal into small stories, not just food.
⚙️ What it needs → A group small enough that a bad dish doesn't feel exposing — likely caps around 6-8 people. → Explicit, stated-out-loud permission to fail — the format only works if a burnt dish gets more laughs than a polished one.
⚡ Sharpest edge Most dinner clubs optimize for the food improving over time. This one is structured so it never does — the constraint guarantees a permanent floor of mediocrity, which is exactly what keeps it low-stakes enough to survive past month three.
🕳️ Open question Whether "never made before" is honor-system or actually checked against the claiming thread — loose enforcement keeps it casual, tight enforcement keeps the rule from eroding by month six.
→ Want me to go deeper on the claiming-thread mechanic, or push past the enforcement question?
What makes this skill different from just describing an idea
Describing an idea in normal conversation tends to drift toward genericities — "it would work well because..." — or toward comparison — "you could also do it this way instead." This skill forces neither. It holds exactly one idea still and asks: what would actually have to be true for this to exist, and what's the one thing about it that isn't generic? The output isn't a pitch or a verdict — it's the idea with its mechanics exposed, concrete enough that the next move (build it, test it, hand it to someone else) is obvious.