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Display craft

Skill frodo2647/triptych/.claude/skills/display-craft

A three-panel workspace that turns Claude Code into a tool for hard problems

Install
npx -y skills add frodo2647/triptych --skill display-craft

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Visual quality rubric for Triptych display tabs — panel-size constraints (800–1200px), dark theme alignment, hierarchy in a narrow panel, named tabs, "live" vs "dead" displays. Use during the polish pass of a new display, when a display feels off but you can't say why, or when a tool's UI is fighting the panel size. Distinct from /display-design-workflow (the build flow); applies during steps 4 and 6.

SKILL.md

3.5 KB, as published. Nobody here has run it

Display Craft

The display panel is narrow (800–1200px), dark-themed, and lives next to a human's workspace. A display works when the human glances at it and immediately sees what's happening; it fails when they have to lean in. This rubric makes displays land the first way.

When to use

  • Step 4 ("test under update pressure") of /display-design-workflow
  • Step 6 ("clean up") of the same workflow
  • A display feels off and you can't say why
  • A tool you're considering for embed has CSS resisting the panel size — /integration-design will route you here

The rubric

1. Panel size — work at 800px, design at 1000px

Open the display at 800px wide before declaring done. Horizontal scroll means the layout broke. Anti-pattern: min-width: 1400px clamps. That's the display saying it doesn't want to live in a panel — make it ExternalTool (see /integration-design) or redesign.

Wide tables overflow first; convert to two-column key/value or split.

2. Theme — content controls its own when the medium calls for it

core/theme.css provides dark tokens for prose, panels, code, links. Inherit by default. Override only when content has its own medium: matplotlib uses matplotlib's theme, three.js picks its own background, LaTeX uses the latex display's tokens. Don't force dark CSS over content with its own look — muddy contrast.

3. Hierarchy — one focal element, ≤ 3 type sizes

In a narrow panel, the eye lands on one thing. Pick what it is — a number, a chart, a status — and make everything else smaller and quieter. Three type sizes is the ceiling: title, body, caption.

4. Live, not dead

Every display the agent ships should answer one of:

  • What is the current state?
  • What just happened?
  • What's the agent doing?

A display sitting unchanged from 20 minutes ago is dead weight. Prune with cleanup_displays.

5. Named tabs survive — anonymous tabs are scratch

name="training" writes to training.html and survives cleanup_displays(keep=[...]). name=None writes to index.html and gets overwritten on the next anonymous call. Use named for anything coexisting with others; anonymous for the single scratch slot. Three displays named *_v2, *_push, *_old is iteration residue — prune.

6. Re-use primitives, don't invent

Reach for displays/_page.py's render_page, displays/matplotlib.py, displays/plotly.py, displays/_graph.py, core/theme.css tokens before custom CSS. A one-off color is fine until three displays have three slightly different accent blues.

Mentor mode

When reviewing a display the user built, name the rubric items it hits and the ones it misses. Don't rewrite unless asked — the craft is in the seeing, and pointing is more durable than fixing.

Related

  • /display-design-workflow — the six-step build flow this rubric plugs into
  • /integration-design — when craft issues say "this should be External"
  • /critique, /polish, /typeset, /layout — drop in for specific polish passes; general design rubric, this is the Triptych-panel one
  • core/theme.css, displays/_page.py — primitives to reuse

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.