Palace build
Agent skills for building and navigating memory palaces — the skills layer for the Mind Intelligence System.
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Turn a builder's blessing ledger into a palace — emit palace/rooms.json for a React/Three.js renderer and a portable standalone HTML palace that works with no build step. Use when the user says "build my palace", "render the palace", "regenerate rooms.json", or after a weekly blessing adds new rooms. Reads blessings.jsonl + palace.md; writes rooms.json and an optional self-contained index.html.
SKILL.md
3.9 KB, as published. Nobody here has run it
palace-build
The build step. Blessed work becomes rooms; rooms become a place. The palace grows more beautiful each week, not more crowded — restraint over accumulation.
When to use this
After a weekly blessing, or whenever the ledger changed and the palace should reflect it. Produces
two artifacts: the machine-readable rooms.json (for the Next.js + react-three-fiber renderer) and
a portable standalone index.html (so a builder gets a palace even with no toolchain).
Instructions
-
Read the ledger + manifest.
palace/blessings.jsonl(what is whole) andpalace.md(how it maps to rooms: surface vocabulary, ordering, accents). -
Build the room set. One blessing → at most one room. For each, produce a room object per the Blessing Protocol §5 schema:
{"id":"acos","name":"Agentic Creator OS","path":"frankxai/agentic-creator-os","kind":"os","week":"2026-W24","ring":0,"truth":"<one line>","surface":"obsidian","accent":"#7da3ff"}nameis a named artifact, never a category badge.- Assign
ringby week — oldest week is ring0; later weeks accrue outward. - Assign
surfaceby the nature of the thing (infra →slate/obsidian; creative →aurora/glass; canon →bronze/marble). Distinct surfaces — never six recolors of one orb.
-
Write
palace/rooms.json. Wrap rooms withversion,owner, and the array. Validate it parses. -
Render the portable HTML (optional but default). Emit a single self-contained
index.html:- One
<canvas>with a light Three.js scene via CDN (<script type="importmap">+ ESM), or a pure-CSS constellation fallback if 3D is declined. - One strong warm key light + one cool rim. No global bloom. Dark background (
#09090b). - Each room is a named plinth/orb with its
truthlegible on hover/select. - Respect
prefers-reduced-motion— disable idle camera drift when set. - No external data fetch: inline the room data into the file so it works offline.
- One
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Keep the schema as the single source of truth.
rooms.jsonis consumed unchanged by thefrankx-palacerenderer. Do not invent fields the spec doesn't define; supply defaults for missing optional fields rather than failing.
Design discipline (from the 3D memory-palace research)
- One strong directional light, not five. Warm key (
#ffe5cc) + cool rim (#7da3ff) + low ambient. - Selective bloom on emissive accents only — never global postprocessing.
- Glass that preserves legibility: thickness ~0.25, chromatic aberration ~0.02 (high values look luxurious but make labels unreadable).
- Camera motion is half the perceived premium — damp it; bind reveals to input, not wall-clock.
- Artifact-first: a room has weight and a name, like a book on a shelf — not a category chip.
Refusals
- Never create a room for unblessed work. The palace renders closure, not backlog.
- Never overcrowd — if a week blessed many small things, group or summarise rather than spawn clutter.
References
references/3d-craft.md— one key + one rim, selective bloom, legible glass (thickness ~0.25,chromaticAberration ~0.02), camera motion as half the premium, frame-locked reveals, artifact-first naming. Distilled from the Starlight 3D-memory-palace survey.- Blessing Protocol §5 (room schema):
github.com/frankxai/bless. - Renderer:
github.com/frankxai/frankx-palace(Next.js + react-three-fiber reference).
Built on SIP · mind-palace-agent-skills · bless v0.1