agentsclimarketplace

Forge report

Skill ForgeyClap/claude-forge/plugins/forge/skills/forge-report

Use when delivering the result of a Forge build, fix, automation, audit, or review task — to produce the standard end-of-task report with project adaptation, an evidence-based agent activity ledger, memory update, and dashboard update. Trigger when wrapping up any non-trivial /forge change.From its SKILL.md

Install
npx -y skills add ForgeyClap/claude-forge --skill forge-report

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 25 days oldThe repository was created 25 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

8.5 KB, ~2.0k tokens by cl100k_base, as published. Nobody here has run it

Forge delivery report

Be concrete and honest; reflect only checks that actually ran. Never claim agents/Codex/tests/preview that did not really happen. Do not say "done" if it isn't. Include all sections below.

1. Classification

task type · complexity (L#) · START NEW or CONTINUE · active project folder · fan-out level used.

2. Project Adaptation

detected project type (incl. any custom taxonomy for unknown project types) · detected stack · selected agents · custom subagents created (+ why) · optional agents · agents not used and why · playbooks loaded · why this team fits the project.

2b. Mission Blueprint + Skill Discovery

  • Blueprint: one-line expanded mission · quality target · do-not-touch list · definition of done.
  • Skill Discovery: required capability areas · skills selected · skills assigned to subagents · custom skills created (path) · skills not selected + why · missing skills · fallback plan. Confirm every executable subagent had an assigned skill/method (or honest BLOCKED).

3. What was done

Plain summary.

4. Files changed

Paths (all inside the project), one-line note each.

5. Checks/tests run

Actual commands + results only. No fabricated output.

6. Agent Activity Ledger (required table — evidence, no fake claims)

Each row has a Runtime (ECC agent · ECC skill · native/main · Codex) and a Status. Statuses ONLY: ECC REAL INVOKED · ECC SKILL LOADED · NATIVE AGENT INVOKED · INTERNAL ROLE ONLY · NOT USED · FAILED · BLOCKED.

AgentCustom?RuntimeSkill / sourceStatusProject roleTaskFiles readFiles changedEvidenceResult

If a real ECC subagent was dispatched → ECC REAL INVOKED (Runtime = ECC agent). If an ECC skill/playbook ran → ECC SKILL LOADED (Runtime = ECC skill). If a native/main-session agent did the work as a labeled fallback → NATIVE AGENT INVOKED (Runtime = native). A thinking role → INTERNAL ROLE ONLY. ECC tried but unavailable/blocked → BLOCKED. Mark Custom? = yes for Lead-created custom roles and give the assigned Skill / source (ecc-skill/forge-skill/project-local/native/internal). Never label a native role as ECC, or claim a custom subagent/skill that wasn't really created. Don't claim parallel agents unless they really ran separately. Evidence = command output / file diff / tool result / commit hash / log line / created file — or an explicit note that evidence is unavailable and why.

6c. Rework loop (if any)

rework tasks created · how many fixed · retests run · loop iterations (max 2 / 3 high-end) · anything left blocked. No fabricated fixes.

6b. ECC Status block (required — ECC-first honesty)

  • ECC Normal Mode: ON / OFF / BLOCKED (from FORGE_ECC_MODE.json)
  • ECC Full Test Mode: OFF / ON (opt-in only)
  • ECC attempted: yes / no
  • ECC agents selected / invoked: <list> / <list>
  • ECC skills loaded: <list>
  • ECC succeeded: yes / no / partial
  • Native fallback used: yes / no — and which agents
  • ECC blocked reason (if any): ECC unavailable · ECC skill not found · ECC agent failed · task too small (no ECC needed) · … Be honest: if Forge used native roles because ECC was unavailable/blocked/too-small, say exactly that — never present native work as ECC.

7. Memory Update

  • FORGE_PROJECT_PROFILE.md: created / updated / unchanged
  • FORGE_MEMORY.md: created / updated / unchanged
  • FORGE_DECISIONS.md: created / updated / unchanged
  • FORGE_TASK_HISTORY.md: created / updated / unchanged
  • FORGE_AGENT_LEDGER.md: created / updated / unchanged
  • Summary of memory changes · any uncertain/inferred memory.

8. Dashboard Update (project-local — no fake starts)

  • dashboard installed: yes/no
  • dashboard started: yes/no (only "yes" if a health check passed or the start was clearly confirmed)
  • project-local dashboard: yes
  • dashboard port: <port>
  • dashboard URL: http://localhost:<port>
  • port source: stored in .claude/forge-dashboard/PORT / newly assigned / fallback because busy
  • health check: passed / failed / not run (GET /api/health)
  • latest run id: <id> · events written: <n> · dashboard state file updated: yes/no
  • Forge Session Mode: on / paused / off (from FORGE_SESSION_STATE.json) · FLOW studio layout rendered (preflight band separated; mission→lead→plan→subagents→outputs→review/rework→fix/retest→merge→codex→final) · Live/Replay available Allowed wording: "Dashboard started and health check passed." · "Dashboard start command created, but not executed." · "Dashboard server is installed but not currently running." · "Port 3737 was busy, used 3741 instead." Never claim a URL is live unless tested/confirmed.

8b. Command Pack Update (include on install / when it changed)

  • forge-bin installed: yes/no · PowerShell scripts: installed/not · CMD scripts: installed/not · Bash scripts: installed/not
  • package.json scripts: added / skipped (no package.json) / conflict
  • VS Code tasks: added / example file / skipped
  • commands tested: <list> · commands not tested: <list>
  • how to start dashboard — PowerShell: .\.claude\forge-bin\forge-dashboard.ps1 · CMD: .claude\forge-bin\forge-dashboard.cmd · Bash: bash .claude/forge-bin/forge-dashboard.sh · npm: npm run forge:dashboard

8c. Project governance (CLAUDE.md + custom skills)

  • CLAUDE.md: created / updated (safe-merge) / existed·no change / conflict — and what existing instructions were preserved (never silently deleted).
  • Custom project-local skills: .claude/skills/<name>/SKILL.md created / updated / used (by which subagent) / skipped / conflict. Each is real, documented, and linked to a work package.
  • Four things maintained: CLAUDE.md (brain) · .claude/skills/* (capabilities) · Forge memory · dashboard.
  • Conflicts (if any) are listed here and were owner-approved before any deletion.

9. Issues found

10. Issues fixed

11. Remaining risks

12. Codex block (v7.1 — exact state, never faked)

  • Codex considered / invoked: · Codex state (one of): CODEX REAL INVOKED · CODEX BLOCKED: TRUST/TTY · CODEX BLOCKED: NO GIT · CODEX BLOCKED: NO OUTPUT · CODEX NOT AVAILABLE · CODEX NOT INVOKED · CODEX FALLBACK USED.
  • If blocked: cite artifacts/codex-unlock-diagnosis.md (CLI/version/auth/git/TTY/trust/exit-code) + the exact manual command the user can run in an interactive terminal. Never claim Codex proof without real output.

12b. Browser proof + Skill Registry + Fresh-install (v7.1)

  • Browser proof: tool used · dashboard URL · run id · lenses checked · screenshot paths · layout observations · pass/fail — or PARTIAL with the exact reason (no Playwright/Chrome). Cite artifacts/dashboard-browser-proof.md. Never claim a screenshot you didn't take.
  • Skill Registry: .claude/FORGE_SKILL_REGISTRY.md created/updated/checked + entries touched.
  • Fresh-install verification (if run): CLAUDE.md · skills dir · registry · memory · session · dashboard starts · ECC Normal ON/Full Test OFF · project-local only → artifacts/fresh-install-verification.md.

13. Final verdict (strict, v7.1)

Pick ONE overall level + give the per-layer verdicts. Do not use FULL PASS if a required Codex/browser proof was blocked.

  • FULL PASS — all critical requirements proven; Codex proof passed or not required; browser proof passed if dashboard changes were tested; no critical PARTIALs.
  • PASS CORE / PARTIAL PROOF — core Forge behavior passed; one or more proof layers missing; no safety/isolation failure.
  • PARTIAL — an important required feature unproven/blocked; fallbacks used; manual follow-up needed.
  • BLOCKED — cannot safely/honestly complete.
  • FAIL — critical requirement failed · safety/isolation violated · fake claim detected · required artifact missing.

Per-layer (state each): Core · Codex · Browser proof · Dashboard · Project isolation · Overall.

14. Next step

Single most useful next action.

Keep it tight; compact by default, full detail for large/client deliverables.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,696. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.