Forge report
Use when delivering the result of a Forge build, fix, automation, audit, or review task — to produce the standard end-of-task report with project adaptation, an evidence-based agent activity ledger, memory update, and dashboard update. Trigger when wrapping up any non-trivial /forge change.From its SKILL.md
npx -y skills add ForgeyClap/claude-forge --skill forge-reportAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- 25 days oldThe repository was created 25 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
- 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
8.5 KB, ~2.0k tokens by cl100k_base, as published. Nobody here has run it
Forge delivery report
Be concrete and honest; reflect only checks that actually ran. Never claim agents/Codex/tests/preview that did not really happen. Do not say "done" if it isn't. Include all sections below.
1. Classification
task type · complexity (L#) · START NEW or CONTINUE · active project folder · fan-out level used.
2. Project Adaptation
detected project type (incl. any custom taxonomy for unknown project types) · detected stack · selected agents · custom subagents created (+ why) · optional agents · agents not used and why · playbooks loaded · why this team fits the project.
2b. Mission Blueprint + Skill Discovery
- Blueprint: one-line expanded mission · quality target · do-not-touch list · definition of done.
- Skill Discovery: required capability areas · skills selected · skills assigned to subagents · custom skills created (path) · skills not selected + why · missing skills · fallback plan. Confirm every executable subagent had an assigned skill/method (or honest BLOCKED).
3. What was done
Plain summary.
4. Files changed
Paths (all inside the project), one-line note each.
5. Checks/tests run
Actual commands + results only. No fabricated output.
6. Agent Activity Ledger (required table — evidence, no fake claims)
Each row has a Runtime (ECC agent · ECC skill · native/main · Codex) and a Status. Statuses ONLY: ECC REAL INVOKED · ECC SKILL LOADED · NATIVE AGENT INVOKED · INTERNAL ROLE ONLY · NOT USED · FAILED · BLOCKED.
| Agent | Custom? | Runtime | Skill / source | Status | Project role | Task | Files read | Files changed | Evidence | Result |
|---|
If a real ECC subagent was dispatched → ECC REAL INVOKED (Runtime = ECC agent). If an ECC skill/playbook ran → ECC SKILL LOADED (Runtime = ECC skill). If a native/main-session agent did the work as a labeled fallback → NATIVE AGENT INVOKED (Runtime = native). A thinking role → INTERNAL ROLE ONLY. ECC tried but unavailable/blocked → BLOCKED. Mark Custom? = yes for Lead-created custom roles and give the assigned Skill / source (ecc-skill/forge-skill/project-local/native/internal). Never label a native role as ECC, or claim a custom subagent/skill that wasn't really created. Don't claim parallel agents unless they really ran separately. Evidence = command output / file diff / tool result / commit hash / log line / created file — or an explicit note that evidence is unavailable and why.
6c. Rework loop (if any)
rework tasks created · how many fixed · retests run · loop iterations (max 2 / 3 high-end) · anything left blocked. No fabricated fixes.
6b. ECC Status block (required — ECC-first honesty)
- ECC Normal Mode: ON / OFF / BLOCKED (from
FORGE_ECC_MODE.json) - ECC Full Test Mode: OFF / ON (opt-in only)
- ECC attempted: yes / no
- ECC agents selected / invoked: <list> / <list>
- ECC skills loaded: <list>
- ECC succeeded: yes / no / partial
- Native fallback used: yes / no — and which agents
- ECC blocked reason (if any): ECC unavailable · ECC skill not found · ECC agent failed · task too small (no ECC needed) · … Be honest: if Forge used native roles because ECC was unavailable/blocked/too-small, say exactly that — never present native work as ECC.
7. Memory Update
FORGE_PROJECT_PROFILE.md: created / updated / unchangedFORGE_MEMORY.md: created / updated / unchangedFORGE_DECISIONS.md: created / updated / unchangedFORGE_TASK_HISTORY.md: created / updated / unchangedFORGE_AGENT_LEDGER.md: created / updated / unchanged- Summary of memory changes · any uncertain/inferred memory.
8. Dashboard Update (project-local — no fake starts)
- dashboard installed: yes/no
- dashboard started: yes/no (only "yes" if a health check passed or the start was clearly confirmed)
- project-local dashboard: yes
- dashboard port: <port>
- dashboard URL: http://localhost:<port>
- port source: stored in
.claude/forge-dashboard/PORT/ newly assigned / fallback because busy - health check: passed / failed / not run (
GET /api/health) - latest run id: <id> · events written: <n> · dashboard state file updated: yes/no
- Forge Session Mode: on / paused / off (from
FORGE_SESSION_STATE.json) · FLOW studio layout rendered (preflight band separated; mission→lead→plan→subagents→outputs→review/rework→fix/retest→merge→codex→final) · Live/Replay available Allowed wording: "Dashboard started and health check passed." · "Dashboard start command created, but not executed." · "Dashboard server is installed but not currently running." · "Port 3737 was busy, used 3741 instead." Never claim a URL is live unless tested/confirmed.
8b. Command Pack Update (include on install / when it changed)
- forge-bin installed: yes/no · PowerShell scripts: installed/not · CMD scripts: installed/not · Bash scripts: installed/not
- package.json scripts: added / skipped (no package.json) / conflict
- VS Code tasks: added / example file / skipped
- commands tested: <list> · commands not tested: <list>
- how to start dashboard — PowerShell:
.\.claude\forge-bin\forge-dashboard.ps1· CMD:.claude\forge-bin\forge-dashboard.cmd· Bash:bash .claude/forge-bin/forge-dashboard.sh· npm:npm run forge:dashboard
8c. Project governance (CLAUDE.md + custom skills)
- CLAUDE.md: created / updated (safe-merge) / existed·no change / conflict — and what existing instructions were preserved (never silently deleted).
- Custom project-local skills:
.claude/skills/<name>/SKILL.mdcreated / updated / used (by which subagent) / skipped / conflict. Each is real, documented, and linked to a work package. - Four things maintained: CLAUDE.md (brain) ·
.claude/skills/*(capabilities) · Forge memory · dashboard. - Conflicts (if any) are listed here and were owner-approved before any deletion.
9. Issues found
10. Issues fixed
11. Remaining risks
12. Codex block (v7.1 — exact state, never faked)
- Codex considered / invoked: · Codex state (one of):
CODEX REAL INVOKED·CODEX BLOCKED: TRUST/TTY·CODEX BLOCKED: NO GIT·CODEX BLOCKED: NO OUTPUT·CODEX NOT AVAILABLE·CODEX NOT INVOKED·CODEX FALLBACK USED. - If blocked: cite
artifacts/codex-unlock-diagnosis.md(CLI/version/auth/git/TTY/trust/exit-code) + the exact manual command the user can run in an interactive terminal. Never claim Codex proof without real output.
12b. Browser proof + Skill Registry + Fresh-install (v7.1)
- Browser proof: tool used · dashboard URL · run id · lenses checked · screenshot paths · layout observations · pass/fail — or PARTIAL with the exact reason (no Playwright/Chrome). Cite
artifacts/dashboard-browser-proof.md. Never claim a screenshot you didn't take. - Skill Registry:
.claude/FORGE_SKILL_REGISTRY.mdcreated/updated/checked + entries touched. - Fresh-install verification (if run): CLAUDE.md · skills dir · registry · memory · session · dashboard starts · ECC Normal ON/Full Test OFF · project-local only →
artifacts/fresh-install-verification.md.
13. Final verdict (strict, v7.1)
Pick ONE overall level + give the per-layer verdicts. Do not use FULL PASS if a required Codex/browser proof was blocked.
- FULL PASS — all critical requirements proven; Codex proof passed or not required; browser proof passed if dashboard changes were tested; no critical PARTIALs.
- PASS CORE / PARTIAL PROOF — core Forge behavior passed; one or more proof layers missing; no safety/isolation failure.
- PARTIAL — an important required feature unproven/blocked; fallbacks used; manual follow-up needed.
- BLOCKED — cannot safely/honestly complete.
- FAIL — critical requirement failed · safety/isolation violated · fake claim detected · required artifact missing.
Per-layer (state each): Core · Codex · Browser proof · Dashboard · Project isolation · Overall.
14. Next step
Single most useful next action.
Keep it tight; compact by default, full detail for large/client deliverables.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.