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Design to code

Skill fitoe/DesignToCode/skills/design-to-code

Use when converting approved design sources, handoff packages, mockups, visual contracts, or UI blueprints into implementation code and visual parity evidence; also when visual implementation feels rough, stretched, under-specified, or needs section-level high-fidelity repair.From its SKILL.md

Install
npx -y skills add fitoe/DesignToCode --skill design-to-code

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SKILL.md

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Design to Code

Purpose

Turn an approved visual source into maintainable code without relying on prose precision. Prefer structured inputs, small implementation passes, and screenshot-backed parity evidence.

Ownership Boundary

design-to-code owns work after design approval/handoff:

  • implementation mapping and code changes
  • extracting implementation details from approved visual sources
  • data-section anchors and section-level parity evidence
  • visual repair, mismatch/debt notes, accepted deviations

Return to idea-to-design only when the approved source is missing/stale, scope changed, the handoff predates approval, or the user asks for a design change.

Input Priority

  1. implementation-blueprint.json + page-matrix.json + component-blueprint.json + debt-ledger.json
  2. Visual IR / section contract (visual-ir/<page-id>.json, visual-contracts/*, section crops)
  3. Approved design images / Figma context / persisted mockups
  4. Page briefs and prose notes

Prose briefs are supporting context, not the source of truth.

Fidelity Path

D2C has one default path: highest-fidelity-regeneration.

Use D2C only when converting or repairing against an approved visual source and the expected result is the highest practical design-source fidelity. Do not downgrade to quick, standard, or "structure-first" modes unless the user explicitly waives fidelity for that specific task.

For every visual D2C page/section:

  • approved visual source is the source of truth; prose only supports it
  • load the highest-fidelity references before coding, not after a mismatch appears
  • extract executable section-level IR before implementation
  • inventory visible text, icons, shapes, tokens, assets, and controls before coding; for mobile pages include icon anatomy, icon size tokens, and Iconify visual compensation
  • implement from the inventory/IR, then generate left-design/right-live evidence
  • any shortcut, placeholder, missing icon, or simplified asset is debt and must be named before showing the result

Required references for visual D2C work:

  • references/design-extraction-analysis-gate.md
  • references/full-page-regeneration-guard.md
  • references/high-fidelity-rules.md
  • references/section-driven-high-fidelity.md
  • references/executable-visual-ir.md
  • references/asset-atlas-generation.md when multiple related bitmap assets are needed
  • references/functional-component-handoff-guard.md when controls/forms/tabs/pickers affect behavior

Non-visual or minor project-convention edits should not use D2C and must not claim design parity.

Fidelity Kernel

These rules are always active for GPT Image 2/mockup work:

  • approved visual source is the source of truth; prose only supports it
  • preserve page type, section order, first-screen density, card/list/form anatomy, and action hierarchy
  • preserve icon anatomy and icon size tokens: box size, glyph size, container/radius/color/alignment, and Iconify visual compensation must be explicit before L4/L5 claims
  • for mobile H5 / phone-width work, preserve readability floors as part of fidelity; do not copy or generate tiny 10-12px-equivalent text for meaningful content just to match density
  • do not convert list/detail/form/product pages into generic dashboards
  • do not replace populated designs with empty states unless the source says so
  • do not claim parity from DOM/text smoke alone; use screenshot or section evidence
  • maintain or create lightweight Visual IR for the active page/section
  • before strict visual repair, perform design extraction and analysis from the approved source; load references/design-extraction-analysis-gate.md when fidelity depends on a screenshot/mockup
  • for high-fidelity page rewrites, enrich Visual IR to executable section-level layout/asset/anatomy/token contracts before coding
  • if visual repair keeps producing "similar but not restored", treat under-specified IR as the blocker and load references/executable-visual-ir.md before more CSS
  • generated media must match its final display role and aspect ratio; do not hide asset mismatch with object-fit or background-position tricks
  • atlas generation is for creation efficiency only; crop atlas outputs into independent files before implementation
  • fix the largest 1-3 visual gaps per pass and record remaining debt

Default Workflow

  1. Intake: identify source of truth, target routes/files, framework constraints, current maturity target.
  2. Foundation: map tokens/shell/base components before page-specific polish.
  3. Coverage: make every in-scope route/page visibly present before deep fidelity work.
  4. Section Anchors: add stable data-section markers for key sections.
  5. Fidelity Loop: compare source vs implementation by section; fix the largest 1-3 gaps per pass.
  6. Handoff: report page maturity, evidence, debt, and deviations.

Highest-Fidelity Gate

Before coding any visual D2C page/section, the required references above must be loaded and applied. Section-level executable IR is mandatory: each major section needs bbox/height or density, component anatomy, text/icon/shape inventory, token targets including mobile typography floors, media/asset role, crop strategy, text safe areas, screenshot target, pass criteria, and must-not-substitute rules.

If any required field is missing, stop and enrich the IR/brief before changing code.

Asset Strategy Kernel

Use generated media by role:

rolestrategy
hero main visualgenerate as an independent asset
CTA/banner backgroundgenerate as an independent asset
repeated card thumbnailsatlas generation allowed, then crop to independent files
application/factory scene groupsatlas generation allowed, then crop to independent files
certificates, logos, nav, buttons, labelsrender with HTML/CSS/SVG/Iconify; do not bake into images

Hard rule: an atlas is never a production UI asset. Final code must reference the cropped output files, not use CSS background-position against the atlas to fake separate images.

Visual IR Minimum

Use or create a lightweight Visual IR for PNG/GPT Image 2/mockup sources when fidelity matters:

{
  "page_id": "application-list",
  "route": "/pages/applications/index",
  "viewport": [390, 844],
  "page_type": "list",
  "source_refs": ["design-to-code-inputs/mockup.png"],
  "sections": [
    {"name": "topbar", "order": 1, "bbox": [0,0,390,72]},
    {"name": "card-list", "order": 4, "density": "2.5 cards visible"}
  ],
  "section_anchors": ["topbar", "card-list"],
  "must_not_do": ["do not replace list with dashboard"]
}

Do not over-model every pixel. Capture page type, section order, bbox, first-screen density, card/list anatomy, action hierarchy, must-not-do, and asset strategy.

Required Output Evidence

For each meaningful checkpoint, report:

  • route/page coverage
  • maturity level: L0 route-ready, L1 skeleton, L2 content, L3 system-styled, L4 core-fidelity, L5 functional
  • section parity: PASS/WARN/FAIL for major sections when fidelity is claimed
  • largest remaining visual gaps and whether they are debt or accepted deviation
  • verification actually run; do not claim checks that were skipped

Hard Rules

  • Do not claim design parity from DOM/text smoke alone.
  • Do not replace populated designs with empty states unless the design/source says so.
  • Do not convert list/detail/form pages into generic dashboards.
  • Do not run broad lint/type/build repeatedly during active visual editing unless a failure signal or gate requires it.
  • Do not handwave “close enough”; record section-level debt.
  • Do not invent visual effects or decorative assets beyond the approved source; when strict detail is needed, load references/high-fidelity-rules.md.
  • Functional controls must follow existing project/UI-library patterns first; load IdeaToTech only when API/state/permission/cross-platform/verification risk is non-trivial.

Mandatory Reference Loading

For visual D2C work, load these before coding; they are not optional or deferred:

  • references/high-fidelity-rules.md — exactness, text/icon/shape inventory, asset/layer rules, functional-control escalation
  • references/design-extraction-analysis-gate.md — design extraction from screenshots/mockups into section IR, component anatomy, asset roles, token targets, must-not-substitute rules, and pass criteria
  • references/full-page-regeneration-guard.md — complete-page token table, text inventory, icon anatomy, asset grouping map, and section-level asset plan
  • references/section-driven-high-fidelity.md — section-by-section restoration and strict visual repair
  • references/executable-visual-ir.md — executable section-level layout/asset/anatomy/token contracts
  • references/asset-atlas-generation.md — when multiple related bitmap assets are present or may be needed
  • references/functional-component-handoff-guard.md — when controls/forms/tabs/pickers affect behavior
  • references/blueprint-driven-implementation.md — when project blueprint files exist
  • references/visual-measurements.md — extracting sizes, colors, density
  • references/width-normalization.md — canonical page width, responsive/H5 viewport metrics, and real mobile screenshot evidence
  • references/mobile-recomposition.md — when desktop/PC-only sources must become mobile
  • references/playwright-section-diff.md — screenshot comparison and Mobile H5 visual audit pack
  • references/main-skill-full-reference.md — if the compact guide is insufficient

Common Pitfalls

PitfallFix
Implementing from prose onlyBuild/read Visual IR and source crops
Broad route smoke treated as visual passRequire section screenshots for parity claims
Reusing a dashboard template everywherePreserve page type and first-screen anatomy
Pixel-chasing before coverageCover routes first, then L4/L5 selected pages
Coding starts before extracting designStop; run design extraction and analysis, then write executable IR before implementation
IR only names sectionsAdd executable IR: bbox/height, density, component anatomy, asset role, token targets, pass criteria, and must-not-substitute rules
Repeated CSS tuning still feels unlike sourceStop coding; classify mismatch as asset/structure/anatomy/token/verification and enrich references/executable-visual-ir.md fields first
Using one generated atlas as many CSS backgroundsCrop atlas into independent files and reference cropped assets only
Hero/banner mixed into thumbnail atlasGenerate hero/CTA as independent assets with final safe areas

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