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Design to code

Skill fitoe/DesignToCode/skills/design-to-code

Codex skill for turning segmented design images into high-fidelity UnoCSS page code.

Install
npx -y skills add fitoe/DesignToCode --skill design-to-code

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Use when converting approved design sources, handoff packages, mockups, visual contracts, or UI blueprints into implementation code and visual parity evidence; also when visual implementation feels rough, stretched, under-specified, or needs section-level high-fidelity repair.

SKILL.md

10.7 KB, as published. Nobody here has run it

Design to Code

Purpose

Turn an approved visual source into maintainable code without relying on prose precision. Prefer structured inputs, small implementation passes, and screenshot-backed parity evidence.

Ownership Boundary

design-to-code owns work after design approval/handoff:

  • implementation mapping and code changes
  • extracting implementation details from approved visual sources
  • data-section anchors and section-level parity evidence
  • visual repair, mismatch/debt notes, accepted deviations

Return to idea-to-design only when the approved source is missing/stale, scope changed, the handoff predates approval, or the user asks for a design change.

Input Priority

  1. implementation-blueprint.json + page-matrix.json + component-blueprint.json + debt-ledger.json
  2. Visual IR / section contract (visual-ir/<page-id>.json, visual-contracts/*, section crops)
  3. Approved design images / Figma context / persisted mockups
  4. Page briefs and prose notes

Prose briefs are supporting context, not the source of truth.

Fidelity Path

D2C has one default path: highest-fidelity-regeneration.

Use D2C only when converting or repairing against an approved visual source and the expected result is the highest practical design-source fidelity. Do not downgrade to quick, standard, or "structure-first" modes unless the user explicitly waives fidelity for that specific task.

For every visual D2C page/section:

  • approved visual source is the source of truth; prose only supports it
  • load the highest-fidelity references before coding, not after a mismatch appears
  • extract executable section-level IR before implementation
  • inventory visible text, icons, shapes, tokens, assets, and controls before coding; for mobile pages include icon anatomy, icon size tokens, and Iconify visual compensation
  • implement from the inventory/IR, then generate left-design/right-live evidence
  • any shortcut, placeholder, missing icon, or simplified asset is debt and must be named before showing the result

Required references for visual D2C work:

  • references/design-extraction-analysis-gate.md
  • references/full-page-regeneration-guard.md
  • references/high-fidelity-rules.md
  • references/section-driven-high-fidelity.md
  • references/executable-visual-ir.md
  • references/asset-atlas-generation.md when multiple related bitmap assets are needed
  • references/functional-component-handoff-guard.md when controls/forms/tabs/pickers affect behavior

Non-visual or minor project-convention edits should not use D2C and must not claim design parity.

Fidelity Kernel

These rules are always active for GPT Image 2/mockup work:

  • approved visual source is the source of truth; prose only supports it
  • preserve page type, section order, first-screen density, card/list/form anatomy, and action hierarchy
  • preserve icon anatomy and icon size tokens: box size, glyph size, container/radius/color/alignment, and Iconify visual compensation must be explicit before L4/L5 claims
  • for mobile H5 / phone-width work, preserve readability floors as part of fidelity; do not copy or generate tiny 10-12px-equivalent text for meaningful content just to match density
  • do not convert list/detail/form/product pages into generic dashboards
  • do not replace populated designs with empty states unless the source says so
  • do not claim parity from DOM/text smoke alone; use screenshot or section evidence
  • maintain or create lightweight Visual IR for the active page/section
  • before strict visual repair, perform design extraction and analysis from the approved source; load references/design-extraction-analysis-gate.md when fidelity depends on a screenshot/mockup
  • for high-fidelity page rewrites, enrich Visual IR to executable section-level layout/asset/anatomy/token contracts before coding
  • if visual repair keeps producing "similar but not restored", treat under-specified IR as the blocker and load references/executable-visual-ir.md before more CSS
  • generated media must match its final display role and aspect ratio; do not hide asset mismatch with object-fit or background-position tricks
  • atlas generation is for creation efficiency only; crop atlas outputs into independent files before implementation
  • fix the largest 1-3 visual gaps per pass and record remaining debt

Default Workflow

  1. Intake: identify source of truth, target routes/files, framework constraints, current maturity target.
  2. Foundation: map tokens/shell/base components before page-specific polish.
  3. Coverage: make every in-scope route/page visibly present before deep fidelity work.
  4. Section Anchors: add stable data-section markers for key sections.
  5. Fidelity Loop: compare source vs implementation by section; fix the largest 1-3 gaps per pass.
  6. Handoff: report page maturity, evidence, debt, and deviations.

Highest-Fidelity Gate

Before coding any visual D2C page/section, the required references above must be loaded and applied. Section-level executable IR is mandatory: each major section needs bbox/height or density, component anatomy, text/icon/shape inventory, token targets including mobile typography floors, media/asset role, crop strategy, text safe areas, screenshot target, pass criteria, and must-not-substitute rules.

If any required field is missing, stop and enrich the IR/brief before changing code.

Asset Strategy Kernel

Use generated media by role:

rolestrategy
hero main visualgenerate as an independent asset
CTA/banner backgroundgenerate as an independent asset
repeated card thumbnailsatlas generation allowed, then crop to independent files
application/factory scene groupsatlas generation allowed, then crop to independent files
certificates, logos, nav, buttons, labelsrender with HTML/CSS/SVG/Iconify; do not bake into images

Hard rule: an atlas is never a production UI asset. Final code must reference the cropped output files, not use CSS background-position against the atlas to fake separate images.

Visual IR Minimum

Use or create a lightweight Visual IR for PNG/GPT Image 2/mockup sources when fidelity matters:

{
  "page_id": "application-list",
  "route": "/pages/applications/index",
  "viewport": [390, 844],
  "page_type": "list",
  "source_refs": ["design-to-code-inputs/mockup.png"],
  "sections": [
    {"name": "topbar", "order": 1, "bbox": [0,0,390,72]},
    {"name": "card-list", "order": 4, "density": "2.5 cards visible"}
  ],
  "section_anchors": ["topbar", "card-list"],
  "must_not_do": ["do not replace list with dashboard"]
}

Do not over-model every pixel. Capture page type, section order, bbox, first-screen density, card/list anatomy, action hierarchy, must-not-do, and asset strategy.

Required Output Evidence

For each meaningful checkpoint, report:

  • route/page coverage
  • maturity level: L0 route-ready, L1 skeleton, L2 content, L3 system-styled, L4 core-fidelity, L5 functional
  • section parity: PASS/WARN/FAIL for major sections when fidelity is claimed
  • largest remaining visual gaps and whether they are debt or accepted deviation
  • verification actually run; do not claim checks that were skipped

Hard Rules

  • Do not claim design parity from DOM/text smoke alone.
  • Do not replace populated designs with empty states unless the design/source says so.
  • Do not convert list/detail/form pages into generic dashboards.
  • Do not run broad lint/type/build repeatedly during active visual editing unless a failure signal or gate requires it.
  • Do not handwave “close enough”; record section-level debt.
  • Do not invent visual effects or decorative assets beyond the approved source; when strict detail is needed, load references/high-fidelity-rules.md.
  • Functional controls must follow existing project/UI-library patterns first; load IdeaToTech only when API/state/permission/cross-platform/verification risk is non-trivial.

Mandatory Reference Loading

For visual D2C work, load these before coding; they are not optional or deferred:

  • references/high-fidelity-rules.md — exactness, text/icon/shape inventory, asset/layer rules, functional-control escalation
  • references/design-extraction-analysis-gate.md — design extraction from screenshots/mockups into section IR, component anatomy, asset roles, token targets, must-not-substitute rules, and pass criteria
  • references/full-page-regeneration-guard.md — complete-page token table, text inventory, icon anatomy, asset grouping map, and section-level asset plan
  • references/section-driven-high-fidelity.md — section-by-section restoration and strict visual repair
  • references/executable-visual-ir.md — executable section-level layout/asset/anatomy/token contracts
  • references/asset-atlas-generation.md — when multiple related bitmap assets are present or may be needed
  • references/functional-component-handoff-guard.md — when controls/forms/tabs/pickers affect behavior
  • references/blueprint-driven-implementation.md — when project blueprint files exist
  • references/visual-measurements.md — extracting sizes, colors, density
  • references/width-normalization.md — canonical page width, responsive/H5 viewport metrics, and real mobile screenshot evidence
  • references/mobile-recomposition.md — when desktop/PC-only sources must become mobile
  • references/playwright-section-diff.md — screenshot comparison and Mobile H5 visual audit pack
  • references/main-skill-full-reference.md — if the compact guide is insufficient

Common Pitfalls

PitfallFix
Implementing from prose onlyBuild/read Visual IR and source crops
Broad route smoke treated as visual passRequire section screenshots for parity claims
Reusing a dashboard template everywherePreserve page type and first-screen anatomy
Pixel-chasing before coverageCover routes first, then L4/L5 selected pages
Coding starts before extracting designStop; run design extraction and analysis, then write executable IR before implementation
IR only names sectionsAdd executable IR: bbox/height, density, component anatomy, asset role, token targets, pass criteria, and must-not-substitute rules
Repeated CSS tuning still feels unlike sourceStop coding; classify mismatch as asset/structure/anatomy/token/verification and enrich references/executable-visual-ir.md fields first
Using one generated atlas as many CSS backgroundsCrop atlas into independent files and reference cropped assets only
Hero/banner mixed into thumbnail atlasGenerate hero/CTA as independent assets with final safe areas

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