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Imagegen

Skill Firzus/agent-skills/skills/engineering/imagegen

Agent Skills for AI coding assistants

Install
npx -y skills add Firzus/agent-skills --skill imagegen

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Generates or edits raster images with AI (photos, illustrations, textures, sprites, mockups, logos, infographics), including transparent-background cutouts. Use when the task needs an AI-created or AI-edited bitmap; not for SVG/vector or code-native visuals.

SKILL.md

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imagegen

Generate and edit images for the current project with gpt-image-2 only, exclusively through the Codex CLI (codex exec) and its built-in image_gen tool, billed on the user's ChatGPT subscription.

Requirements

  • Codex CLI installed (codex --version), on a recent version whose agent exposes the built-in image_gen tool.
  • Logged in with a ChatGPT account: codex login.
  • For transparent cutouts only: Python 3 with Pillow (python3 -m pip install pillow).

When to use

  • Generate a new image: concept art, product shot, hero/banner, game asset, infographic.
  • Generate using one or more reference images for style, composition, or mood.
  • Edit an existing image: object removal/replacement, lighting or weather changes, background replacement, compositing, text localization, sketch-to-render.
  • Produce a transparent-background cutout (via the chroma-key pipeline in references/transparency.md).
  • Produce several variants of one asset.

When not to use

  • Extending or matching an existing SVG/vector icon set, logo system, or illustration library in the repo — edit those natively.
  • Simple shapes, diagrams, wireframes, or icons better produced in SVG, HTML/CSS, or canvas.
  • Any task where the user wants deterministic code-native output rather than a generated bitmap.

gpt-image-2 model notes

  • Strong instruction following, layout control, and in-image text rendering — quote exact text verbatim in the prompt.
  • No native transparency: image_gen outputs are opaque. For cutouts, use the chroma-key pipeline (references/transparency.md).
  • Input images are always processed at high fidelity; there is no fidelity knob to set.
  • The built-in tool exposes no size/quality parameters — express aspect ratio, resolution intent, and polish level in natural language inside the prompt (for example "wide 16:9 landscape hero" or "quick rough draft").

Workflow

  1. Decide the intent: generate (new image, or references used only for style/mood) vs edit (parts of an input image must be preserved). Assume generate unless the user clearly wants to change an existing image.
  2. Collect inputs up front: prompt(s), exact text to render (verbatim), constraints/avoid list, input images with an explicit role each (edit target, style reference, compositing insert).
  3. Shape the image prompt with the schema in references/prompting.md: normalize a detailed prompt, lightly augment a generic one, never invent brands, characters, or details the user did not imply.
  4. If transparency is needed, first apply the chroma-background prompt additions from references/transparency.md.
  5. Run Codex non-interactively (below), instructing it to use its built-in image_gen tool and to copy the final image to an explicit workspace path.
  6. Verify the output file exists, then inspect it with the Read tool: subject, style, composition, text accuracy, constraints respected.
  7. For transparency, run scripts/make_transparent.py on the result and validate the cutout (no halo, no holes).
  8. Iterate with a single targeted change per round; for edits, repeat invariants (change only X; keep Y unchanged) every iteration.
  9. Save non-destructively: never overwrite an existing project asset unless the user asked for replacement — use a versioned sibling name (hero-v2.png). For batches, keep only the selected finals unless told otherwise.
  10. Report the final saved path(s) and the final image prompt used.

Driving Codex

Wrap the shaped image prompt in a codex exec --sandbox workspace-write instruction — the default codex exec sandbox is read-only, so without this flag Codex generates the image but cannot copy it into the project. Always name an explicit output path inside the current workspace — Codex saves image_gen outputs under $CODEX_HOME/generated_images/ by default, and a project asset must never remain only there.

Generate:

codex exec --sandbox workspace-write 'Using your built-in image_gen tool, generate this image:

Use case: product-mockup
Asset type: landing page hero, wide 16:9 landscape
Primary request: a minimal hero image of a ceramic coffee mug
Style/medium: clean product photography
Lighting/mood: soft studio lighting
Constraints: no logos, no text, no watermark

Then copy the final image to output/imagegen/mug-hero.png in this directory and reply with that path.'

Edit — attach the input image with -i/--image so it is visible to the Codex agent (repeat the flag for multiple inputs; order matters, reference them by index in the prompt):

codex exec --sandbox workspace-write -i product.png 'Using your built-in image_gen tool, edit the attached image (Image 1, the edit target):

Primary request: replace only the background with a warm sunset gradient
Constraints: change only the background; keep the product and its edges unchanged; no text; no watermark

Then copy the final image to output/imagegen/product-sunset.png in this directory and reply with that path.'

Variants: run one codex exec call per variant with a distinct output filename (logo-v1.png, logo-v2.png, …). Serialize the calls rather than parallelizing.

Rules:

  • One image per codex exec call; keep the instruction limited to generation + copy, no other repo changes.
  • Supported input formats for -i: PNG, JPEG, GIF, WebP. Convert anything else first.
  • If codex is missing, unauthenticated, or reports image_gen unavailable, stop and tell the user (install: https://developers.openai.com/codex/cli, then codex login) — the only generation path is the user's Codex subscription, never an API key or one-off SDK runner.

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