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Web design

Skill f0d010c/stark/skills/web-design

UI/UX design plugin for AI coding agents. Product flows, platform-native interfaces, asset planning, and reference analysis before code.

Install
npx -y skills add f0d010c/stark --skill web-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 19 stars19 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use for web interfaces, landing pages, product sites, dashboards, React, Next.js, Astro, Tailwind, frontend audits, responsive design, browser interaction, web motion, or requests for a distinctive non-generic website. Select the web surface and implementation track, load a small reference bundle, preserve usability and accessibility, and validate the rendered result. Skip when the target is exclusively native Apple, Android, or Windows.

SKILL.md

7.3 KB, as published. Nobody here has run it

Web design

Design the product surface before choosing decoration or libraries.

Context budget

Load two core references for the selected mode and no more than two conditional references. Use ../../references/ui-patterns/README.md and ../../references/web-patterns/README.md only as catalogs. Do not read every linked document.

Classify the surface

Choose one:

  • product application;
  • operational dashboard;
  • product-proof landing page;
  • campaign or cinematic page;
  • docs or API platform;
  • checkout or trust flow;
  • design system or component library;
  • targeted audit or repair.

Do not apply campaign spacing and choreography to repeated-use applications.

Choose a reference bundle

SurfaceCore referencesConditional additions
Product apptask-ergonomics.md, interaction-state-matrix.mdnavigation, component API, direct manipulation, responsive gate
Dashboarddashboard-insight-hierarchy.md, data-visualization-library-selection.mdrealistic data, adaptive composition, performance
Product landingcreative-direction.md, page-proof-architecture.mdconversion proof, brand motif, asset realism
Cinematic pageanimation-creation.md, choreography-state-machine.mdcinematic landing, motion libraries, performance
Docs/APInavigation-information-architecture.md, progressive-disclosure-information-scent.mdtypography, search/command interaction
Checkout/trustform-state-validation-system.md, accessibility-interaction-contract.mdconversion proof, usability scenarios
Design systemdesign-system-production-loop.md, token-implementation-contract.mdcomponent API, state gallery
Audit/repairui-audit-rubric.md, visual-repair-playbook.mdusability, accessibility, fingerprint diversity

Paths in this table are under ../../references/ui-patterns/ except task-ergonomics.md, which is under ../../references/ux-patterns/.

Make the web decision brief

Before code, state:

  • user and product job;
  • surface type and primary object;
  • implementation track;
  • composition and first-viewport focal path;
  • typography posture and concrete font plan;
  • material, palette, and motif;
  • proof asset or data strategy;
  • required states and recovery;
  • responsive replacement;
  • motion level and owner;
  • selected references;
  • acceptance evidence.

Choose the implementation track

Read ../../references/ui-patterns/web-implementation-tracks.md when the stack is not already fixed.

TrackChoose when
Existing stackThe repository already has a viable frontend
Static HTML/CSS/JSSmall page, minimal state, portability matters
Vite + ReactStateful UI or rich interaction without server rendering
Next.jsRouting, server rendering, metadata, or server components matter
AstroContent-first page with isolated interactive islands

Use native CSS and platform APIs before adding libraries. If a library is needed, give it one explicit job.

Choose a visual direction

For open-ended or high-craft work, read ../../references/ui-patterns/creative-direction.md. Pick one direction and define:

  • composition grammar;
  • typography contrast;
  • palette ratio;
  • material language;
  • repeated motif;
  • one tasteful risk;
  • explicit restraints.

For established direction families, load one matching file:

  • ../../references/web-direction-editorial.md
  • ../../references/web-direction-brutalist.md
  • ../../references/web-direction-glow-grain.md
  • ../../references/web-direction-industrial-mono.md
  • ../../references/web-direction-active-bento.md
  • ../../references/web-direction-type-as-hero.md

Do not merge several directions into a sampler.

Typography, copy, and assets

  • Use ../../references/web-fonts.md when choosing fonts.
  • Use ../../references/web-copy-voice.md when copy is vague, generic, or central to conversion.
  • Use ../../references/ui-patterns/asset-selection.md when imagery or proof media is required.
  • Use ../../references/ui-patterns/art-direction-asset-board.md only when hero/key art needs responsive crops and layer ownership.

Use real product nouns, states, units, and actions. Avoid placeholder media, random stock photos, fake charts, and generic “built for modern teams” copy.

Interaction and motion

Use the lowest-complexity technique that expresses the product behavior:

  • CSS transitions for local state feedback;
  • View Transitions for page or shared-object continuity;
  • Motion for React component/layout choreography;
  • GSAP for authored timelines and pinned sequences;
  • Three/R3F, canvas, Rive, Lottie, or video only when the medium proves the product.

For animation-led work, load animation-creation.md and choreography-state-machine.md. Add performance-budget-contract.md before implementing expensive media or rendering. Always define reduced-motion and failed-load fallbacks.

Use ../../references/web-patterns/README.md to select specific interaction recipes. Do not install patterns merely because they are available.

Responsive and accessible behavior

Define breakpoint triggers from content failure, not device labels. Specify:

  • navigation replacement;
  • dense-region replacement;
  • media crop or fallback;
  • input and touch behavior;
  • scroll ownership;
  • long-text and zoom behavior.

For serious interactive UI, load ../../references/ui-patterns/accessibility-interaction-contract.md. Preserve semantic HTML, accessible names, keyboard paths, visible focus, status announcements, contrast, reflow, target size, and reduced motion.

Web bans

Reject:

  • generic centered hero + floating cards without product proof;
  • default shadcn/Radix/Tailwind visual identity;
  • undifferentiated dark slate with indigo accents;
  • identical section spacing throughout;
  • excessive glass, blur, glow, or rounded containers;
  • decorative libraries with no product job;
  • placeholder images, fake dashboards, or hype copy;
  • controls that look interactive but do nothing;
  • page-level horizontal overflow;
  • animation that obscures content or cannot be paused/reduced.

See ../../references/web-bans.md only when an audit needs the expanded list.

Rendered validation

After implementation:

  1. inspect desktop and mobile;
  2. exercise primary, error, empty, loading, and recovery states;
  3. check console/runtime failures;
  4. verify keyboard and reduced-motion behavior;
  5. load ../../references/ui-patterns/rendered-quality-gate.md;
  6. load one additional gate only if required:
    • usability: ../../references/ux-patterns/rendered-usability-acceptance-gate.md
    • typography: ../../references/ui-patterns/rendered-typography-quality-gate.md
    • advanced stack: ../../references/ui-patterns/capability-stack-rendered-gate.md
  7. repair the highest-impact failure and re-check it.

Do not claim high-craft, accessible, responsive, or production-ready output without evidence.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.