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Evotown dispatch complete

Skill EXboys/evotown/integrations/openclaw/evotown/skills/evotown-dispatch-complete

Report Evotown dispatch job completion after the agent finishes real work.From its SKILL.md

Install
npx -y skills add EXboys/evotown --skill evotown-dispatch-complete

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

0.8 KB, 193 tokens by cl100k_base, as published. Nobody here has run it

Evotown dispatch complete

Evotown dispatch messages include a footer like [evotown] job_id=job_…. Do not treat the OpenClaw hook HTTP response as task completion.

When the user-visible work is done:

evotown-agent-setup.py complete \
  --job-id <job_id from the message> \
  --status succeeded \
  --summary "One-line outcome for the control plane"

On failure:

evotown-agent-setup.py complete --job-id <job_id> --status failed --exit-code 1 --summary "reason"

Requires EVOTOWN_ENGINE_INGEST_TOKEN (evi_…) in ~/.config/evotown/evotown.agent.env.

Alternatively POST run.completed to {EVOTOWN_URL}/api/v1/events with the same run_id as in the message footer.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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