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Exasol distributed ml

Skill exasol-labs/exasol-agent-skills/plugins/exasol/skills/exasol-distributed-ml

Exasol skills for AI agents. Optimized for Claude Code and OpenAI Codex πŸ€–

Install
npx -y skills add exasol-labs/exasol-agent-skills --skill exasol-distributed-ml

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Distributed machine learning, data mining, and iterative HPC with Exasol. Covers end-to-end ML pipelines (DISTRIBUTE BY + SET scripts + BucketFS), per-entity federated training with partial_fit and ctx.reset(), batch inference, map-reduce ensemble training, distributed ensemble and SON algorithm for frequent itemset mining, Lua execute script orchestration for iterative algorithms (k-means, SGD, Apriori), parallel hyperparameter search, per-entity forecasting, anomaly detection, model lifecycle in BucketFS (pickle/joblib/ONNX versioning), GPU acceleration via CUDA SLCs (PyTorch/TensorFlow/RAPIDS), and ML-specific performance tuning (skew, OOM, multi-pass chunking).

SKILL.md

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Exasol Distributed ML and HPC

Trigger when the user mentions: distributed ML, machine learning, train model, batch inference, prediction, feature engineering, hyperparameter, PyTorch, TensorFlow, scikit-learn, RAPIDS, GPU model, model deployment, distributed training, ensemble, anomaly detection, forecasting, clustering at scale, k-means, gradient descent, iterative algorithm, frequent itemset, association rules, market basket, Apriori, FP-Growth, data mining, SON algorithm, partial_fit, federated training, or any pattern where data is trained or scored inside Exasol.

Routing Algorithm

Choose the narrowest matching route. Load all routes that apply β€” they are designed to be read together.

Route 1 β€” Pipeline architecture, algorithms, and patterns

Trigger phrases: distributed training, end-to-end ML, feature engineering, batch inference, ensemble, k-means, gradient descent, frequent itemset, association rules, market basket, Apriori, FP-Growth, data mining, federated training, per-entity model, anomaly detection, forecasting, hyperparameter search, map-reduce

β†’ Load: references/distributed-ml-patterns.md

Route 2 β€” Model storage, versioning, and lifecycle

Trigger phrases: save model, ONNX, joblib, pickle, model versioning, load model in UDF, update model, latest.json, model registry, model path, BucketFS model

β†’ Load: references/model-lifecycle.md

Route 3 β€” GPU, CUDA, and RAPIDS

Trigger phrases: GPU UDF, CUDA SLC, PyTorch, TensorFlow, RAPIDS, cuDF, cuML, GPU acceleration, TorchScript, GPU cluster

β†’ Load: references/gpu-acceleration.md

Route 4 β€” Performance, tuning, and memory

Trigger phrases: slow UDF, OOM, out of memory, memory_limit, data skew in ML, profile SET script, chunking, group size, partial_fit convergence, ctx.reset, multi-pass, epoch loop

β†’ Load: references/ml-performance.md

Defer to Existing Skills

Do not re-explain these β€” activate the relevant skill instead:

  • UDF API basics (ctx.emit, ctx.get_dataframe, SCALAR vs SET syntax, CREATE SCRIPT templates) β†’ exasol-udfs
  • SLC build/deploy (exaslct CLI, flavor selection, Dockerfile customization) β†’ exasol-udfs references/slc-reference.md
  • Lua execute script orchestration (query/pquery API, error handling) β†’ exasol-udfs references/lua-execute-scripts.md
  • BucketFS file operations (cp/ls/rm via exapump) β†’ exasol-bucketfs
  • DISTRIBUTE BY table design and query profiling β†’ exasol-database

Key Principles

  • Prefer partial_fit algorithms (SGD, MLP, MiniBatchKMeans) β€” stream chunks with ctx.get_dataframe(num_rows=CHUNK_SIZE), loop epochs with ctx.reset() for convergence
  • Avoid ctx.get_dataframe(num_rows='all') β€” it materializes the entire group in memory
  • For algorithms without partial_fit (RandomForest, GradientBoosting): use the map-reduce ensemble pattern (Section 6 of distributed-ml-patterns.md) rather than loading all data at once
  • Load models at module level (outside run()), never inside run()
  • Orchestrate iterative algorithms with Lua execute scripts (query) rather than external drivers when possible
  • DISTRIBUTE BY on the training/inference key keeps related rows on the same node and eliminates shuffles

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.