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Wireframe

Skill event4u-app/agent-config/src/skills/wireframe

Universal AI Agent OS — audited skills, governance rules, replayable state. One contract, every host agent.

Install
npx -y skills add event4u-app/agent-config --skill wireframe

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One thing to look at

  • 7 stars7 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Explore a flow or layout with 3+ disposable lo-fi greyscale wireframes on a named axis, before any hi-fi work. Use when the user wants to sketch directions or explore structure.

SKILL.md

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Wireframe

Produce low-fidelity wireframes or storyboards to explore a flow, layout, or information hierarchy before committing to hi-fi design. Wireframes are disposable — their value is the breadth of options and the decision they produce, not the fidelity of any one artifact.

When to use

  • The user wants to "explore options", "sketch something out", "see a few directions" for a screen, flow, navigation pattern, or hierarchy.
  • The design problem is open enough that hi-fi work would be wasted — the structure question is not yet settled.

When NOT to use: styled, production-viable alternatives on a settled structure → design-variations (hi-fi, branded, recommendation-bearing). A single refined implementation → fe-design + stack executor.

Procedure

  1. Confirm the goal. What is explored (screen / multi-screen flow / navigation / hierarchy / interaction model), the imagined user's goal, constraints (mobile/desktop, non-negotiable elements), the count (3 minimum, 5–6 ceiling), and the axis of variation. If the axis is open, propose 2–3 (e.g. single-page form vs multi-step wizard vs progressive disclosure) and ask which to explore.
  2. Hold the lo-fi conventions so the output reads as wireframe, not as broken hi-fi:
    • greyscale only — black, white, 2–3 grays; no brand color;
    • system sans-serif — no type personality yet;
    • labeled boxes for content areas ("headline", "image", "feature card");
    • striped placeholders with monospace size labels for imagery (the honest-placeholder pattern in fe-design § Craft details);
    • short label-style skeleton copy ("Headline goes here / one sentence on the value prop") — never Lorem ipsum (per output-discipline), never final copy.
  3. Sketch ≥3 variations on the named axis — layout (centered / split / grid), information density, flow structure (single page / multi-step / progressive disclosure), CTA placement, navigation pattern. Write each variation's distinguishing structure down BEFORE sketching it — left unspecified, variations converge on near-identical layouts. Order by-the-book → off-distribution; at least one genuinely novel bet.
  4. Annotate — 2–4 numbered callouts per variation naming what is interesting and its trade-off ("fastest path, but heavy first impression"), placed next to the variation, not in a separate doc.
  5. Capture the decision after the user picks: chosen variation (or hybrid), what attracted them, what they explicitly rejected, new constraints surfaced. This capture is the brief for the hi-fi follow-up.
  6. Hand offdesign-variations for styled options on the chosen structure, or design-intelligence + fe-design for a single hi-fi direction. In an existing codebase the hi-fi step still passes existing-ui-audit per the ui-audit-gate rule.

Output format

  1. One file (HTML or annotated markdown/SVG canvas) with ≥3 greyscale variations side-by-side — flows as small storyboards (3–5 screens each); no brand color, no styled typography, no real imagery.
  2. Per-variation annotations — 2–4 callouts naming the structural bet and its trade-off, inline next to the variation.
  3. Decision-capture block (after user pick) — chosen direction, attractions, explicit rejections, new constraints; framed as the hi-fi brief.
  4. No recommendation ranking — wireframes surface trade-offs; the pick belongs to the user (contrast: design-variations closes with a recommendation).

Do NOT

  • Do NOT apply brand color, brand type, or real imagery — that pulls focus to aesthetics before structure is settled.
  • Do NOT polish — wireframes are disposable thinking artifacts.
  • Do NOT write final copy or Lorem ipsum — label-style skeleton copy only.
  • Do NOT let variations converge — write each variation's structure down before sketching.
  • Do NOT skip decision capture — an exploration round without a recorded decision has to be re-litigated in the hi-fi round.
  • Do NOT embed system internals (paths, skill/tool names) in the artifact — Q13 in design-antipatterns.md.

Gotcha

  • This is the one context where rough, hand-drawn-feeling shapes (rectangles, lines, simple icons) are acceptable — everything sits at the same low fidelity, so nothing reads as a failed asset (the V4/imagery antipatterns apply to hi-fi, not here).
  • The wireframe file tends to get promoted into hi-fi by incremental edits — don't. Start the hi-fi artifact fresh from the decision capture; the wireframe's greyscale skeleton hard-codes non-decisions.

See also

Keep looking

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