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Verify repair loop

Skill event4u-app/agent-config/dist/agent-src/skills/verify-repair-loop

Universal AI Agent OS — audited skills, governance rules, replayable state. One contract, every host agent.

Install
npx -y skills add event4u-app/agent-config --skill verify-repair-loop

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Use to iterate a change until tests/quality checks pass — bounded run→revise→re-run gated by a numeric threshold, then a judge confirms. Triggers 'iterate to green', 'keep fixing until tests pass'.

SKILL.md

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verify-repair-loop

Bounded generate → run → revise → re-run cycle; pass signal = the executed verdict (real test/quality output, scored vs a numeric threshold), escalated to a judge for qualitative confirmation only after the numeric gate passes (staged escalation). Loop is the conversation, not a process: no daemon, no persistent cross-session state. Use to drive a change to green when the verdict source is runtime execution, not a judge reading a diff.

When to use

  • Change must converge against the project's test runner / quality tools; iterate until checks pass before review.
  • Test/quality coverage is the authoritative signal (high coverage, actionable failures) — not subjective craft.
  • Bounded auto-repair with a hard stop, not an open-ended fix loop.

Do NOT use when:

  • Verdict is subjective craft (naming, architecture, style) or coverage incomplete → do-and-judge in subagent-orchestration (judge reads the diff, sovereign).
  • Only a one-shot multi-judge review of a finished diff → /review-changes.
  • Verdict must come from a live app (Playwright vs running services) → deferred (see Scope); use test/quality verdicts until that trigger fires.

The Iron Law

THE NUMERIC VERDICT IS NEVER SOVEREIGN.
TESTS DECIDE WHEN TO ESCALATE — A JUDGE DECIDES WHETHER TO APPLY.
A REVISION THAT BREAKS A PREVIOUSLY-GREEN CHECK STOPS THE LOOP,
EVEN IF THE OVERALL SCORE ROSE.
GENERATOR NEVER APPROVES ITS OWN CHANGE.

A loop optimizing for pass_count ≥ N can game the metric — delete tests, skip assertions, weaken checks — and still hit the threshold. The numeric gate only decides when to escalate; a judge with veto confirms the change is real.

Procedure

1. Freeze the contract (spec fingerprint)

Before the first run, snapshot what "done" means:

  • the task's acceptance criteria / requirement,
  • the check set defining the verdict (test files + quality commands),
  • a spec fingerprint = hash of (requirement text + check set).

Record the baseline green set — checks passing before any edit — so regressions are detectable. Pick verdict commands per the project's toolchain-resolver (PHP / JS-TS / Python / Go / Rust), not a hardcoded runner.

2. Set the gate

KnobDefaultMeaning
thresholdall targeted checks greennumeric pass bar, absolute (fraction of total), not "± N tests"
allow_regressionsfalsea revision breaking a baseline-green check stops the loop
max_attempts3hard cap (test feedback is more actionable than diff critique → one more than do-and-judge's 2; bounded by autonomous-execution N=3)
plateau_window3stop if the last window scores sit within tolerance
tolerancesmall absolute fractionflake jitter that does not count as improvement

3. The loop (multi-turn — the conversation IS the loop)

Each iteration is agent turns, never executing control-flow code:

  1. Generate / revise — smallest change toward the contract.
  2. Run — execute verdict commands; parse the structured result (green/total, which checks failed). One tool call, read in context.
  3. Score + regression check — compute the score; compare failures vs the baseline green set.
    • Regression (a baseline-green check now fails) → STOP, hand back with the regression named, even if the score rose. No whack-a-mole.
    • Plateau (last plateau_window scores within tolerance) → STOP; surface suspected flakiness or a stuck point. Do not thrash.
    • attempts == max_attempts → STOP, hand back the best envelope.
  4. Numeric gate — score < threshold and attempts remain → back to step 1 (attempts++). Score ≥ threshold, no regression → escalate (step 4).

4. Judge escalation (only after the numeric gate passes)

Dispatch the judge as a subagent with fresh context (the judge-* cluster via subagent-orchestration) seeing only the diff + executed results — never the generator's reasoning. This is the real generator ≠ judge separation; single-agent persona-switching is theater.

  • judge apply → DONE.
  • judge revise → back to step 3.1 (attempts++; bounded).
  • judge reject → STOP, hand back; the approach must change.

5. Mid-loop invalidation (user-interrupt-priority)

Re-check the spec fingerprint each iteration. If the user changes the requirement mid-loop (a new instruction in the conversation), the fingerprint changes → abort and hand back per user-interrupt-priority. Never iterate against a stale contract.

Scope — what runs, what is deferred

Verify contextIn scopeWhy
Unit / integration testsfast, deterministic, sandboxed — runtime-free
Static quality (lint, type-check, format)fast, deterministic, no side effects (auto-fixable failures may bypass the revise step)
Live-app Playwright / E2Edeferredneeds running services (DB, API) = a runtime; trigger = a UI-observable mission output + Playwright wired into a consumer CI

State lives in the conversation, optionally mirrored to a re-read working file — never a daemon or persistent cross-session store (honors no-runtime-boundary).

Validation

Before finalizing, confirm:

  1. The numeric gate escalated to a judge — it did not apply on its own.
  2. No baseline-green check regressed (or the loop stopped and said so).
  3. The loop stopped at max_attempts, a plateau, or a judge apply — never ran unbounded.
  4. The judge saw only the diff + results, dispatched in fresh context.
  5. No daemon / persistent runtime introduced.

Output format

verify-repair-loop
Contract:   <one-line requirement> · threshold <X> · allow_regressions false
Attempts:   <k>/<max>  scores: [s1, s2, …]   stop: threshold|plateau|cap|regression|reject
Verdict:    DONE | DONE_WITH_CONCERNS | BLOCKED
Judge:      <judge skill> → apply|revise|reject
Evidence:   <green/total> · regressions: none | <named checks>

Required fields (ordered):

  1. Contract — frozen requirement + threshold + allow_regressions.
  2. Attemptsk/max, score history, exact stop reason (threshold / plateau / cap / regression / reject).
  3. VerdictDONE, DONE_WITH_CONCERNS, or BLOCKED.
  4. Judge — dispatched judge skill + its apply / revise / reject verdict (omit only when the loop stopped before escalation).
  5. Evidence — final green/total and any regressed checks by name.

Examples

Good — staged, bounded, judge confirms:

iter1 84/100 (<90) → revise
iter2 93/100 (≥90, no regression) → escalate → judge apply → DONE

Bad — numeric verdict treated as sovereign (rejected by the Iron Law):

iter1 91/100 ≥ threshold → "PASS, done"   ✗ no judge escalation; metric may be gamed
iter2 fixes A, breaks B, 92% → "PASS"      ✗ regression ignored

Gotcha

  • Metric gaming — agent "passes" by deleting a failing test or weakening an assertion. The numeric gate can't catch this; the fresh-context judge is the safeguard. A diff that removes checks is a reject, not a pass.
  • Flake mistaken for a plateau — one non-deterministic test flips the score and the window-comparison reads "no improvement". Re-run the suspected check before declaring a plateau; surface flakiness instead of thrashing.
  • Score rose, but a regression hid inside it — fixing 6 checks while breaking 2 still raises the total. Without the regression guard the loop ships a regression. Diff failures against the baseline green set, not just the aggregate.
  • Persona-switch theater — asking the same agent to "now judge what you wrote" is not separation. Dispatch the judge as a fresh-context subagent that never saw the generator's reasoning.
  • Stale contract — iterating against a requirement the user changed mid-loop. Re-check the spec fingerprint each turn; a change aborts.

Do NOT

  • NEVER let the numeric score apply a change without judge confirmation.
  • NEVER continue past a regression because the overall score improved.
  • NEVER run the live-app Playwright path here — it is deferred (needs a runtime).
  • NEVER judge with the generator's own context — dispatch a fresh-context judge.
  • NEVER loop past max_attempts or a detected plateau.

See also

  • subagent-orchestrationdo-and-judge (judge-sovereign, diff-read) is the sibling; this skill is test-verdict-gated.
  • /review-changes — one-shot multi-judge review; wires this loop as an opt-in step.
  • playwright-testing, quality-tools — verdict sources.
  • autonomous-execution — the N=3 cap.
  • no-runtime-boundary — the runtime-free constraint this loop honors.
  • Optional impact pre-step (when a code-graph is present, ADR-124): run code_graph affected --since <ref> to scope which symbols a change touches before choosing verdict sources — cited, not duplicated; the loop itself is unchanged when no graph exists.

What ships with it: 2 files

2.3 KB alongside SKILL.md

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