Design variations
Skill event4u-app/agent-config/dist/agent-src/skills/design-variations
Produce 3+ substantively distinct hi-fi design variations — basic to bold, one file with tweak controls — when the user asks for options, alternatives, or "show me a few takes".From its SKILL.md
npx -y skills add event4u-app/agent-config --skill design-variationsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 7 stars7 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
6.5 KB, ~1.5k tokens by cl100k_base, as published. Nobody here has run it
Design Variations
Produce multiple substantively distinct design variations so the user can reject what they don't want and combine what they do. One design is one bet; three variations surface preferences the user didn't know they had.
When to use
- The user asks for options, alternatives, "different takes", "show me a few" on hi-fi UI work (screen, component, flow, visual treatment).
- After a
wireframeround settled the structure and the user wants styled directions on top of it.
When NOT to use: structure/flow exploration before any styling decision →
wireframe (lo-fi, disposable). Selecting ONE
grounded direction without generating alternatives →
design-intelligence. Reviewing an
existing design → design-review.
Procedure
- Baseline. Confirm what is varied (screen / component / flow / visual
treatment), the existing design context (DESIGN.md, brand tokens, UI kit —
run
existing-ui-auditwhen the output lands in a real codebase, per theui-audit-gaterule), the count (default 3, ceiling 6), and the user's priority axis. - Pick 2–4 axes to vary across: visual treatment (tone, density, shadow, radius, type weight), layout (centered/asymmetric, single/multi-column, full-bleed/inset), interaction model (single page vs multi-step, modal vs inline), hierarchy (what is primary), tone (minimal/formal/playful/ editorial), component style. Map axes onto the project's Taste Dials (Variance/Motion/Density) where DESIGN.md defines them.
- Spec each variation BEFORE building — one line per variation naming
its distinct palette family, type pairing, and layout skeleton. Left
unspecified, variations converge on one default look; variety must be
designed, not hoped for. Ground palette/type picks via
design-intelligenceand emit values as tokens perdesign-tokens. - Build basic → bold. Variation 1 = by-the-book (matches existing patterns); variation 2 = refined (same structure, one or two dimensions pushed — often the actual pick); variation 3 = novel (genuinely different layout/metaphor/aesthetic, deliberately off-distribution). Cover both ends — an all-safe set wastes the round, an all-wild set ignores the brief.
- Substantive, not cosmetic. Two variations that differ only in button color or shadow opacity are one variation — drop and replace. Litmus: the user can articulate the difference between any two variations in one sentence.
- Present in a single file with tweak controls — never
v1.html/v2.html/v3.html. Structure-sharing variants toggle via CSS custom properties + a small floating "Tweaks" panel (3–8 controls: color picker, font/variant dropdown, density slider, section toggles, copy inputs); persist chosen values inlocalStorage. Structurally distinct variants render side-by-side with labels. Even unasked, expose 1–2 tweak axes by default. - Caption each variation (1–2 sentences naming the axis it flexes) and close with a recommendation — a designer offers an opinion; the user decides.
- Quality gate. Novel ≠ sloppy: run
lint_design_slopover the emitted file (every variation individually passes; a DESIGN.md-declared direction suppresses its flags) and honor the outward-artifact hygiene floor (Q13 indesign-antipatterns.md) — no workspace paths, skill/tool names, or generator traces in the markup. Final pass before delivery →design-review.
Output format
- One HTML/JSX file containing all variations — side-by-side sections or
custom-property-driven variants with a floating Tweaks panel (3–8 controls,
localStorage-persisted); no per-variation file scatter. - Variation spec block (comment or intro): per variation one line — axis flexed, palette family, type pairing, layout skeleton.
- Captions + one recommendation naming the suggested pick and why, with the trade-off of the runner-up.
- Clean slop scan —
lint_design_slopoutput for the file (flags resolved or DESIGN.md-justified), no Q13 violations.
Do NOT
- Do NOT produce variations that differ only cosmetically (color swap, shadow tweak) — replace with a substantive alternative.
- Do NOT scatter
v1/v2/v3files — one file, toggleable. - Do NOT let variations drift into one house style — spec palette/type/layout per variation before building.
- Do NOT skip the recommendation — presenting options without an opinion pushes the decision cost back onto the user.
- Do NOT invent brand values — consumer brand tokens win
(
brand-source-of-truth); the corpus fills gaps only. - Do NOT embed system internals (paths, skill/tool names, generator traces) in the emitted markup — Q13.
Gotcha
- The "novel" variation is where slop concentrates: off-distribution choices
still pass the antipatterns catalog — deliberate ≠ default. Declare the
direction in the spec block so
lint_design_slopgating reads intent. - Tweak panels leak into delivery: the panel must be removable (single
<script>/<aside>block, clearly marked) so the chosen variant ships without exploration chrome. - More than 6 variations degrades choice quality — the user can't hold them in mind; split into two rounds on different axes instead.
See also
wireframe— lo-fi structure exploration before this.design-intelligence— grounded direction/palette/type selection.design-tokens— token emission for variation values.fe-design— production heuristics the by-the-book variation follows.design-review— final gate before delivery.docs/guidelines/design-antipatterns.md— catalog + Q13 outward-artifact hygiene.
What ships with it: 1 file
1.6 KB alongside SKILL.md
evals/
- triggers.json1.6 KB