Check refs
Skill event4u-app/agent-config/dist/agent-src/skills/check-refs
Universal AI Agent OS — audited skills, governance rules, replayable state. One contract, every host agent.
npx -y skills add event4u-app/agent-config --skill check-refsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 7 stars7 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when verifying cross-references between skills, rules, commands, guidelines, and context documents are not broken after edits, renames, or deletions.
SKILL.md
3.7 KB, 699 tokens by cl100k_base, as published. Nobody here has run it
check-refs
When to use
Use this skill when:
- A skill, rule, command, guideline, or context has been renamed or deleted
- Linking a newly added artifact from elsewhere in
.agent-src.uncondensed/ - Preparing a PR that touches cross-references between agent artifacts
- CI's
check-refsjob failed and the broken reference needs to be located
Do NOT use when:
- Only the body of a single file changed and no names or paths were touched
- Checking frontmatter shape or required sections — use
lint-skillsinstead - Verifying condensed vs uncondensed pairs — use
bash scripts/condense.sh --checkinstead
Procedure
1. Inspect the scope of recent changes
Identify whether any artifact was renamed, moved, or removed since the last clean run. Cross-reference checks are relevant only when names or paths shift; pure body edits cannot break references.
2. Dispatch via the runtime layer
Invoke the skill through the runtime dispatcher so the execution: block in
this skill's frontmatter governs the call:
./scripts-run src/scripts/runtime_dispatcher run --skill check-refs
The dispatcher resolves the request, the shell handler runs
./scripts-run src/scripts/check_references, captures stdout/stderr, and returns a
typed ExecutionResult.
3. Verify the result
Check the returned ExecutionResult:
exit_code: 0→ all cross-references resolveexit_code: 1→ at least one broken reference — readstdoutfor file, line, and the offending ref, then fix the source or update the targetstatus: timeout→ the checker exceededtimeout_seconds— investigatestatus: error→ runner or script missing — confirm./scripts-runandsrc/scripts/check_references.tsare available at the repository root
Output format
- One-line summary:
success | failure | timeout | error, exit code, duration in milliseconds - Count of broken references found, if any
- First 10 broken references with
file:line → missing-target - Next action: fix references, re-run the skill, or surface
stdoutfor review
Gotchas
- The checker is read-only — it never rewrites references, so a clean run after a fix must be produced by re-invoking the skill, not by assumption
- Running outside the agent-config repo root makes the checker inspect zero files and report a false pass
- Relative links inside comments or fenced code blocks may still be parsed as references depending on the checker's current rules; do not suppress a broken ref without confirming it is a genuine false positive
Do NOT
- Do NOT invoke
src/scripts/check_references.tsdirectly when the intent is to verify the runtime path — always go through the dispatcher so theExecutionResultis produced and inspectable - Do NOT raise
timeout_secondsto mask a slowdown — investigate which part of the tree grew large enough to push past 60 seconds - Do NOT add piping or redirection to
command— the handler usesshell=Falseand will refuse anything outside pure argv form
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.