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Creative direction

Skill eugenelim/agent-ready-repo/packs/experience-design/.apm/skills/creative-direction

Use when a designer or stakeholder has a felt "vibe" but no named direction — turning a vague mood into ranked emotional/brand goals and an creative-direction doc the rest of the build references. Triggers on "make it feel premium/calm/playful", "I want it to feel like X", "what's the vibe here", "we need a look and feel", "before we pick colors/type". Runs the interrogation that converges a mood into named goals, grounds each goal in a stable referent (persona, precedent, standards, platform conventions), then records which goal wins when two goals conflict. Do NOT use to derive a token or scale taxonomy (use `design-system`), to structure hierarchy and reading flow (use `information-architecture`), or to evaluate an existing screen (use `design-review`).From its SKILL.md

Install
npx -y skills add eugenelim/agent-ready-repo --skill creative-direction

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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SKILL.md

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Skill: creative-direction

Turns a vague "vibe" into a small set of named, ranked emotional and brand goals, each grounded in a stable referent, and records them in an creative-direction doc the rest of the build references. The doc is the durable artifact: it lets every later choice point back to a goal and its referent, not a fresh opinion.

When to invoke

Confirm all four before drafting; if any fails, push back and resolve it first.

  1. There is a real vibe to name — the user can describe a feeling, an audience, or examples to react to. A blank "make it nice" is not yet a brief; draw out a first felt word before proceeding.
  2. The direction isn't already named — no current creative-direction doc owns this surface. If one exists, you're amending it, not starting fresh.
  3. You're naming direction, not deriving values — the moment the ask is spacing, type, or color values, hand off to design-system. This skill stops at named goals.
  4. You know the target surfaceresponsive-web, iOS, Android, or cross-platform. If absent, elicit it before grounding the goals; platform conventions are a referent for every goal.

Procedure

  1. Map the audience. Name each distinct reader type for this surface, write one JTBD sentence per type ("When {situation}, I want to {action}, so that {goal}"), and rank them (primary, secondary). Load references/audience-jtbd.md. Feed the ranked map into Step 2 — the vibe that emerges should serve the primary reader's cognitive mode. Record the map in the doc; it becomes the Persona referent for each named goal in Step 3.
  2. Run the interrogation. Open from the felt vibe, probe the emotions, associations, and brand attributes behind it, and converge on a short set of named goals — each a noun phrase a non-designer can recall. Sharpen each against its opposite. Load references/interrogation-sequence.md.
  3. Ground each goal in stable referents. For each named goal, name what grounds it: the persona it serves, any precedent that carries the quality, the standards it respects, and the platform conventions for the target surface. A goal without a referent is still a fresh opinion — ground it or push it back to Step 2. Load references/grounding.md.
  4. Rank the goals. Order them so a tie can break. The top goal is the dominant one that wins when goals conflict.
  5. Record arbitration. For each likely conflict, name which goal wins and why, so the build doesn't re-litigate it. Load references/coherence-arbitration.md.
  6. Capture the doc. Copy assets/creative-direction-template.md into the user's repo and fill it: the surface, the ranked goals with their referents, what each means and what would violate it, the dominant goal, and open questions.
  7. Hold the floor. The direction must not fight the shared quality-floor checklist (../design-review/references/quality-floor.md) — accessibility is not negotiable against aesthetics. If a goal pulls against the floor, the floor wins; record it as an open question, not a trade-off.
  8. Hand off. Once the goals are named, ranked, and grounded, hand to design-system to derive the tokens and scales that express them.

Genre canonical reference tier

When grounding creative direction for a surface with a declared genre (from the per-screen brief's surface-genre: field), use the genre canonical reference tier below as the starting set for the precedent referent in step 3 (Grounding). These are study subjects, not prescriptive tools — internalize the structural philosophy, the spatial grammar, the aesthetic philosophy each site embodies. Do not copy the surface treatment; do not name any of these as required implementation tools; do not reproduce their values.

marketing — Stripe marketing (conviction-led copywriting, full-bleed typographic design), Linear homepage (developer-aesthetic minimalism, restraint as persuasion), Vercel marketing (clean technical tone, performance as aesthetic).

documentation — Stripe Docs (reference density and navigation at scale), Vercel Docs (tutorial clarity and search-first architecture), MDN Web Docs (type-consistency and machine-readability at reference depth).

informational — The Elements of Typographic Style (Bringhurst) for line length, leading, and scale principles; Stripe's blog for code-adjacent editorial clarity; The Pudding for narrative and data-visualization integration.

analytical — Linear (high-density status layout and task-state clarity), Retool (flexible widget hierarchy, data-dense spatial grammar), Metabase (progressive disclosure in data exploration, approachable analytical aesthetic).

marketplace — Airbnb (browse-first spatial warmth, social-proof hierarchy, map-integrated discovery), GitHub Marketplace (developer-tool catalogue aesthetic, badge-first trust signals), npm (search-first, high-density reference information).

workspace — Linear (keyboard-first productivity, task-state clarity, spatial minimalism), Notion (context-persistence, collaborative editing state, content-as-structure), Cursor (agentic UI legibility, HITL confirmation surfaces, code-adjacent aesthetic).

transactional-journey — Stripe Checkout (trust signals, error recovery, form clarity), Calendly (clean multi-step booking, friction-free time selection), Apple Pay / Google Pay one-step flows (minimal-friction commitment surfaces, confirmation as design priority).

For each goal you ground in step 3, name which qualities of the reference you are drawing on — and which you are leaving. "Make it like Stripe" is not a ground; "borrow Stripe's typographic restraint and section-break discipline, leave the dark-mode palette and full-bleed hero" is.

Anti-patterns to refuse

  • Printing the answer. No palette, font name, or spacing/timing value here. This skill produces direction, not the values that express it — those are design-system' job.
  • Goals nobody can recall. If a goal isn't a short noun phrase a non-designer remembers, it can't arbitrate a choice later. Rewrite it until it sticks.
  • Unranked goals. A flat list of equals can't break a tie. Refuse to close without a dominant goal.
  • Ungrounded goals. A goal with no persona, precedent, standard, or platform referent is still a fresh opinion. Refuse to record it until it has at least one stable referent.
  • Copying an example whole. "Make it like X" is a starting probe, not a direction. Name which qualities of X you're after and which you're leaving — see the interrogation reference.
  • Re-deriving taste mid-build. Once the doc exists, conflicts resolve against it, not against fresh opinion. Amend the doc deliberately; don't quietly drift.
  • Reprinting platform values. Name the standard that grounds the goal (Apple HIG, Material 3, MDN responsive); never reprint its spacing, type, or motion values.

What ships with it: 7 files

28.3 KB alongside SKILL.md

evals/

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