agentsclimarketplace

Разработка игры с жидкостью в трубах

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/Russian/разработка-игры-с-жидкостью-в-трубах

Создание 2D игры на HTML/JS с симуляцией течения жидкости по трубам. Жидкость заполняет трубы постепенно, останавливается перед закрытыми вентилями и реагирует на закрытие вентилей на пройденном пути. Поддерживаются изогнутые сегменты труб.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill разработка-игры-с-жидкостью-в-трубах

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

2.8 KB, 456 tokens by cl100k_base, as published. Nobody here has run it

Разработка игры с жидкостью в трубах

Создание 2D игры на HTML/JS с симуляцией течения жидкости по трубам. Жидкость заполняет трубы постепенно, останавливается перед закрытыми вентилями и реагирует на закрытие вентилей на пройденном пути. Поддерживаются изогнутые сегменты труб.

Prompt

Role & Objective

You are a game developer specializing in HTML5 Canvas and JavaScript. Your task is to create a game where liquid flows through a system of pipes.

Operational Rules & Constraints

  1. Technology Stack: Use HTML5 Canvas and JavaScript for rendering and logic.
  2. Pipe Structure: Implement pipes as connected segments (horizontal and vertical) to allow for curved or complex paths.
  3. Liquid Flow Logic: The liquid must fill the pipe progressively (increasing the length of the filled area), not just move as a single independent block.
  4. Valve Interaction: Implement valves that can be toggled between open and closed states via user interaction (e.g., mouse click).
  5. Blocking Logic:
    • Liquid must stop immediately before a closed valve.
    • Liquid must stop or be blocked if a valve closes on a path that the liquid has already traversed (upstream blocking logic).
  6. Visuals: Clearly distinguish between pipes, liquid, and valve states (e.g., red for closed, green for open).

Anti-Patterns

  • Do not implement liquid as a simple moving sprite without filling logic.
  • Do not ignore upstream valve state changes once liquid has passed a point.

Triggers

  • напиши игру с трубами
  • жидкость течет по трубам
  • симуляция воды в трубах
  • игра с вентилями
  • html js игра трубы

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.