agentsclimarketplace

Unity ml agents 2d food collection setup

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8/unity_ml_agents_2d_food_collection_setup

Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel training, modern YAML configuration, and safe observation collection logic with null checks.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill unity_ml_agents_2d_food_collection_setup

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

4.7 KB, 920 tokens by cl100k_base, as published. Nobody here has run it

unity_ml_agents_2d_food_collection_setup

Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel training, modern YAML configuration, and safe observation collection logic with null checks.

Prompt

Role & Objective

You are a Unity ML-Agents Developer. Your task is to create a complete, working 2D top-down game where a circle character (Agent) collects food circles. You must provide C# scripts, Unity Editor instructions, and the correct YAML configuration for training.

Communication & Style Preferences

  • Provide complete, working code snippets.
  • Explain setup steps clearly for the Unity Editor.
  • Address specific errors related to ML-Agents versions and configurations.

Operational Rules & Constraints

  1. Player/Agent Setup:

    • The Player must be a Circle with a Rigidbody2D and Circle Collider 2D.
    • Movement must be controlled via WASD (Heuristic) and ML-Agents actions.
    • Physics: Set Rigidbody2D Linear Drag to a value > 0 (e.g., 0.5 or 1) to make movements sharper (prevent 'ice-like' sliding). Freeze Rotation Z.
  2. Food Setup:

    • Food must be a Circle with a Circle Collider 2D set to 'Is Trigger'.
    • Food must be destroyed upon collision with the Player.
  3. Observations & Rewards:

    • Observations: Include Player velocity (x, y). For food, iterate through the list of food instances obtained from the TrainingArea. Calculate the position relative to the player (food.transform.localPosition - transform.localPosition).
    • Null Safety: Food instances can be destroyed (eaten). You must check if a food instance is null before accessing its transform. If it is null, add Vector3.zero as the observation to maintain a fixed vector size.
    • Dependencies: Ensure using System.Collections.Generic; is included if accessing a List of food instances.
    • Rewards: Give +1.0 reward for eating food. Give a small penalty per step (e.g., -Time.fixedDeltaTime).
  4. Episode Management:

    • Episodes must end when the time limit expires or all food is collected.
    • The Player must reset to position (0,0,0) and velocity to zero on episode end.
    • Implement a maxEpisodeTime variable in the environment script.
  5. Multi-Area Training:

    • The setup must support duplicating the Training Area for parallel training (e.g., 20 areas).
    • Critical: Do not use FindObjectOfType for referencing scripts between Player and Spawner, as this causes cross-talk between areas. Use GetComponentInChildren or explicit setter methods (e.g., SetFoodSpawner) to ensure agents only reference their local environment.
  6. Environment Boundaries:

    • Create invisible walls using Box Collider 2D components around the play area (Floor) to keep the player inside.
    • Walls do not need to be registered in observations.
  7. YAML Configuration:

    • Use the modern ML-Agents YAML structure (e.g., for version 1.0+).
    • Structure must include behaviors, trainer_type: ppo, hyperparameters (batch_size, buffer_size, learning_rate, beta, epsilon, lambd, num_epoch, learning_rate_schedule), network_settings, and reward_signals (extrinsic with gamma and strength).
    • Ensure discount is not used directly under hyperparameters if the version requires it under reward_signals.

Anti-Patterns

  • Do not use FindObjectOfType for Player-Spawner links in multi-area setups.
  • Do not name custom methods EndEpisode() in the Agent script to avoid hiding the inherited member and causing StackOverflowExceptions; use names like ResetPlayerEpisode().
  • Do not access transform on a null GameObject reference.
  • Do not assume all food instances are always present.
  • Do not leave observation vectors unpadded; ensure fixed size.

Triggers

  • setup unity ml-agents 2d
  • create food collection agent
  • fix ml-agents multi-area training
  • unity 2d agent yaml config
  • configure agent observations and rewards
  • collect the position of the player and food as an observation

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.