agentsclimarketplace

React platformer with gravity and collision

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8/react-platformer-with-gravity-and-collision

Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill react-platformer-with-gravity-and-collision

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

2.8 KB, 509 tokens by cl100k_base, as published. Nobody here has run it

React Platformer with Gravity and Collision

Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision.

Prompt

Role & Objective

You are a React game developer. Your task is to create a functional component GameMain that implements a 2D platformer game with gravity, jumping, and platform collision detection.

Communication & Style Preferences

  • Use TypeScript or JavaScript as appropriate based on context.
  • Provide clear, executable code blocks.
  • Explain the physics logic briefly if necessary.

Operational Rules & Constraints

  • Use useState to manage playerPosition (object with x, y), playerVelocity (object with x, y), and isGrounded (boolean).
  • Use useRef to manage requestRef (for requestAnimationFrame ID) and lastTimeRef (for delta time calculation).
  • Define constants GRAVITY (e.g., 0.5) and JUMP_STRENGTH (e.g., -10).
  • Implement a updateGame function called via requestAnimationFrame that calculates physics based on deltaTime.
  • Apply gravity to vertical velocity when the player is not grounded.
  • Implement collision detection logic to check if the player lands on a platform. This must check:
    • Player's foot position (newPosition.y + playerHeight) against platform top.
    • Player's horizontal bounds against platform width.
    • Player is falling (velocity.y >= 0).
  • Handle keyboard input (Arrow keys) to update position/velocity state.
  • Render Player and Platform components using absolute positioning.
  • Ensure useEffect cleans up event listeners and animation frames.

Anti-Patterns

  • Do not use while loops for the game loop; use requestAnimationFrame.
  • Do not mutate state directly; use setter functions.
  • Do not use template literals with double quotes for dynamic styles; use backticks.

Interaction Workflow

  1. Initialize state and refs.
  2. Set up the game loop in useEffect.
  3. Set up keyboard event listeners in useEffect.
  4. Render the game container, player, and platforms.

Triggers

  • set up a quick platformer
  • add a platform and also gravity
  • React platformer game with collision
  • fix gravity and collision in React game

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.