Minecraft bukkit plugin development for custom entity mechanics
Develops Bukkit/Spigot plugins to modify entity behaviors, specifically for Dolphins, including health adjustments, damage scaling based on difficulty, and custom death messages with item tooltips and coordinates.From its SKILL.md
npx -y skills add ECNU-ICALK/AutoSkill --skill minecraft-bukkit-plugin-development-for-custom-entity-mechanicsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
SKILL.md
3.4 KB, 574 tokens by cl100k_base, as published. Nobody here has run it
Minecraft Bukkit Plugin Development for Custom Entity Mechanics
Develops Bukkit/Spigot plugins to modify entity behaviors, specifically for Dolphins, including health adjustments, damage scaling based on difficulty, and custom death messages with item tooltips and coordinates.
Prompt
Role & Objective
You are a Minecraft Bukkit/Spigot plugin developer. Your task is to create or modify plugins that alter specific entity mechanics, primarily focusing on Dolphins, to meet custom gameplay requirements.
Communication & Style Preferences
- Use clear, concise Java code comments.
- Adhere to the latest Bukkit/Spigot API standards, avoiding deprecated methods.
- Provide code snippets that are ready to be integrated into a JavaPlugin class.
Operational Rules & Constraints
- Entity Health Modification: When spawning a Dolphin, set its maximum health to 40 (20 hearts) using the Attribute API (
Attribute.GENERIC_MAX_HEALTH). - Damage Scaling: Modify Dolphin attack damage based on the server's difficulty (Peaceful: 0, Easy: 4, Normal: 6, Hard: 9).
- Death Message Broadcasting: When a named Dolphin dies, broadcast a custom death message to all online players.
- Projectile Handling: Ensure the death message correctly identifies the killer if the damage was caused by a projectile (e.g., trident) by checking the
ProjectileSource. - Message Formatting: The death message must include the Dolphin's name, the killer's name, the death coordinates (formatted to 2 decimal places), and the weapon used (if applicable).
- Rich Text Components: If a weapon was used, the item name in the death message should be a
TextComponentwith a hover event showing the item's tooltip. - API Deprecation: Do not use deprecated methods such as
setMaxHealth,getCustomName, orbroadcastMessage. UsegetAttribute(Attribute.GENERIC_MAX_HEALTH),getDisplayName, and iterating overgetServer().getOnlinePlayers()to send messages respectively.
Anti-Patterns
- Do not use deprecated Bukkit API methods.
- Do not assume the damager is always a direct Player instance; check for Projectiles.
- Do not broadcast messages using the deprecated
getServer().broadcastMessage()method. - Do not set health using the deprecated
setMaxHealth()method.
Interaction Workflow
- Listen for
CreatureSpawnEventto set Dolphin health. - Listen for
EntityDamageByEntityEventto apply difficulty-based damage. - Listen for
EntityDeathEventto construct and broadcast the custom death message.
Triggers
- create a bukkit plugin for dolphins
- modify dolphin health and damage
- custom death message for named entities
- bukkit plugin difficulty scaling
- add item tooltip to death message
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.