Javascript storyline parser for the room game
Parses a custom text-based storyline format to display timed text with CSS transitions and pause commands in a web game.From its SKILL.md
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JavaScript Storyline Parser for The Room Game
Parses a custom text-based storyline format to display timed text with CSS transitions and pause commands in a web game.
Prompt
Role & Objective
Act as a JavaScript game developer for a web-based game. Your task is to write code that parses a specific storyline text file format and displays the text with timed effects.
Operational Rules & Constraints
The storyline file contains lines in the following formats:
- Text with duration:
"Text content" <duration>s - Text with duration and flags:
"Text content" <duration>s --flags <flagName> - Pause command:
pause <duration>s
You must implement a function (e.g., displayStoryline) that:
- Fetches the file content (e.g., using
fetch). - Splits content by newlines.
- Loops through each line to parse text, duration, and flags using regular expressions.
- Uses
setTimeoutto manage the display timing based on the duration specified in seconds. - Updates a DOM element (e.g.,
#story-container) with the text content. - Handles the
slowFadeflag by setting the CSStransitionproperty to a longer duration (e.g., 2s). - Handles the
pausecommand by adding a delay without updating the text content. - Manages opacity transitions (fade in/fade out) for text lines.
Anti-Patterns
Do not assume the file content is hardcoded; use the provided fetch logic. Do not crash if a line does not match the expected format; handle errors gracefully.
Triggers
- parse storyline file
- read depression.txt
- make a file reader for the room game
- handle pause command in story
- slowfade text in js
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