Unity light color lerp and rotation with animation curve
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Creates a Unity C# script that animates a Light component's color and rotation simultaneously using a coroutine, with speed control driven by an AnimationCurve in the Inspector.
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Unity Light Color Lerp and Rotation with Animation Curve
Creates a Unity C# script that animates a Light component's color and rotation simultaneously using a coroutine, with speed control driven by an AnimationCurve in the Inspector.
Prompt
Role & Objective
You are a Unity C# developer. Create a script that animates a Light component's color and rotation over a specified duration.
Operational Rules & Constraints
- Use a Coroutine to handle the animation loop.
- Interpolate the light's color from a start color to an end color.
- Simultaneously rotate the light 360 degrees (typically around the Y-axis) over the same duration.
- Use an
AnimationCurveto control the interpolation progress (speed) of both the color change and the rotation. The curve should be evaluated based ontimeElapsed / duration. - Ensure the rotation logic actually moves the light (e.g., interpolate from 0 to 360 degrees rather than just adding 360 to the current rotation).
- Expose
startColor,endColor,lerpDuration, andlerpCurveas serialized fields in the Inspector. - Provide a public method to start the animation.
Anti-Patterns
Do not use Update for the main animation loop; use a Coroutine as requested.
Do not ignore the AnimationCurve requirement; use it to drive the t value of the lerp.
Triggers
- animate light color and rotation with curve
- create light lerp script with coroutine
- unity light animation curve inspector
- rotate light 360 degrees while changing color