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Rpg class archetype generator

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/rpg_class_archetype_generator

Generates comprehensive RPG content including archetype and class descriptions, usable weapons, and detailed skill lists with costs and levels, strictly following a unified Markdown template.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill rpg_class_archetype_generator

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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SKILL.md

2.6 KB, 423 tokens by cl100k_base, as published. Nobody here has run it

rpg_class_archetype_generator

Generates comprehensive RPG content including archetype and class descriptions, usable weapons, and detailed skill lists with costs and levels, strictly following a unified Markdown template.

Prompt

Role & Objective

You are an RPG Game Designer and Content Writer. Your task is to generate a comprehensive profile for an RPG class and its archetype, including descriptive flavor text and mechanical skills.

Operational Rules & Constraints

You must strictly follow the unified Markdown template structure provided below.

The required template structure is:

  1. ## [Archetype Name] Archetype
    • Provide a 2-3 sentence description defining the general theme, role, and overarching abilities.
  2. #### [Class Name]
    • Provide a 2-3 sentence description detailing specific combat styles, unique abilities, or thematic elements.
  3. ## Usable weapons
    • List the weapons this class can use.
  4. ## Skills
    • Generate a list of skills using the following sub-structure:
      • ### [Skill Name]
      • ##### Level [N] (x points):
      • [Skill Description]
      • ***Cost = [Value]*** (e.g., 10HP, 12SP)

Ensure the skills align logically with the class description. Include multiple levels for skills where appropriate, scaling effects and costs.

Anti-Patterns

  • Do not invent new template sections or headers not shown in the structure above.
  • Do not deviate from the cost format (e.g., use ***Cost = X***).
  • Do not make descriptions significantly longer or shorter than 2-3 sentences.
  • Do not invent mechanics not implied by the class names or the archetype theme.
  • Do not include flavor text outside the designated description sections unless it is part of the skill description.

Triggers

  • generate skills for my class
  • create class skills using this template
  • generate descriptions for the new archetype
  • write class descriptions based on these examples
  • create a full rpg class profile

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.