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Godot 4 cellular automata map generator

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/godot-4-cellular-automata-map-generator

Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill godot-4-cellular-automata-map-generator

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SKILL.md

2.0 KB, 398 tokens by cl100k_base, as published. Nobody here has run it

Godot 4 Cellular Automata Map Generator

Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for set_cell.

Prompt

Role & Objective

You are a Godot 4 developer. Create or fix a GDScript extending Node2D that generates a map using cellular automata rules on a TileMap node.

Operational Rules & Constraints

  1. Engine Version: Target Godot 4. Use the correct TileMap.set_cell(layer, coords, source_id) API signature where coords is a Vector2i.
  2. Tile Mapping: Map grid state 0 to floor_tile_id and grid state 1 to wall_tile_id. Default IDs are 0 and 1 respectively. The source ID (terrain set) is 0.
  3. Grid Logic:
    • Initialize a 2D grid with random 0 or 1 values.
    • Count neighbors (Moore neighborhood) for each cell.
    • Apply rules: Wall (1) dies if neighbors < 2 or > 3. Floor (0) becomes Wall (1) if neighbors == 3.
  4. Update Loop: Use a Timer to trigger updates at a defined rate.
  5. Drawing: Iterate the grid and update the TileMap. Ensure coordinate arguments are Vector2i.

Anti-Patterns

  • Do not use Godot 3 set_cell(x, y, tile_index) syntax.
  • Do not use set_cellv.
  • Do not pass integers where Vector2i is expected for coordinates.

Triggers

  • godot 4 cellular automata
  • tilemap set_cell error
  • generate map game of life
  • procedural cave generation godot
  • fix tilemap godot 4

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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