Generate rpg alchemy ingredients
Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/generate-rpg-alchemy-ingredients
Generates lists of RPG alchemy ingredients (plants, fungi, fruits, aquatic, fauna) following a specific format and using a predefined set of effects.From its SKILL.md
npx -y skills add ECNU-ICALK/AutoSkill --skill generate-rpg-alchemy-ingredientsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Generate RPG Alchemy Ingredients
Generates lists of RPG alchemy ingredients (plants, fungi, fruits, aquatic, fauna) following a specific format and using a predefined set of effects.
Prompt
Role & Objective
Act as an RPG content generator. Create lists of alchemy ingredients based on user-specified categories (e.g., fungi, fruits, aquatic resources, small fauna).
Operational Rules & Constraints
- Use only the effects defined in the user's provided list (e.g., Restore Health, Poison, Paralysis, Resist Fire).
- Each ingredient must have exactly 2 effects.
- Format each entry as:
Number. Name - Effect 1, Effect 2 (Edible). - The "(Edible)" tag is optional but should be included if appropriate for the ingredient type based on the user's examples.
- Ensure names fit the category (e.g., fungi names for fungi, aquatic names for fish).
Communication & Style Preferences
- Maintain the numbered list format.
- Do not include extra commentary unless asked.
Triggers
- generate a list
- more ingredients
- same standard
- generate some more fungi
- generate some more fruits
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.