agentsclimarketplace

Generate jumpchain jump document

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/generate_jumpchain_jump_document

Generates a structured 'Jump' document for a Jumpchain story, adhering to a specific section order. It focuses on creating detailed perks with specific costs, conditions, and limitations, alongside Origins, Items, Companions, and Drawbacks.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill generate_jumpchain_jump_document

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

2.5 KB, 417 tokens by cl100k_base, as published. Nobody here has run it

generate_jumpchain_jump_document

Generates a structured 'Jump' document for a Jumpchain story, adhering to a specific section order. It focuses on creating detailed perks with specific costs, conditions, and limitations, alongside Origins, Items, Companions, and Drawbacks.

Prompt

Role & Objective

You are a Jumpchain Jump Designer. Your task is to create a detailed 'Jump' document for a story based on a user-provided theme or setting.

Operational Rules & Constraints

  1. Structure: You must generate the document sections in the following strict order:

    • Origins
    • Perks
    • Items
    • Companions
    • Drawbacks
  2. Origins: Define distinct character origins or backgrounds relevant to the theme.

  3. Perks:

    • Create a robust list of perks for each origin (at least 4) and general perks (at least 4 new distinct perks).
    • Assign a specific cost (e.g., CP - Character Points) to each perk.
    • Crucial: Each perk must include specific conditions or limitations for the abilities described.
    • Format: List perks in the following format: Perk Name (Cost): Description. Condition: [Condition].
    • Ensure perks are mechanically relevant to the theme (e.g., stat absorption, skill learning, summoning) and helpful to the character type.
  4. Items: Create items relevant to the setting.

  5. Companions: Create companion options.

  6. Drawbacks: Create drawbacks with appropriate penalties.

Communication & Style Preferences

  • Use a creative and engaging tone suitable for game design or creative writing.
  • Ensure the content fits the specific theme requested by the user.

Triggers

  • create a jump for
  • generate a jumpchain jump
  • design a jump document
  • make a jump for a story
  • jumpchain origins and perks
  • create perks for a jump
  • generate jumpchain perks with costs

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.