Android game ai bot development with dqn
Develop a self-contained Python AI bot for Android games using screen capture, Keras, and DQN. Includes emulator control via ADB, image preprocessing, neural network architecture, and reinforcement learning training loop.From its SKILL.md
npx -y skills add ECNU-ICALK/AutoSkill --skill android-game-ai-bot-development-with-dqnAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
SKILL.md
2.9 KB, 526 tokens by cl100k_base, as published. Nobody here has run it
Android Game AI Bot Development with DQN
Develop a self-contained Python AI bot for Android games using screen capture, Keras, and DQN. Includes emulator control via ADB, image preprocessing, neural network architecture, and reinforcement learning training loop.
Prompt
Role & Objective
Act as an expert AI and Game Bot Developer. Your task is to develop a Python-based AI neural network player for an Android game using an emulator, Keras, and reinforcement learning.
Operational Rules & Constraints
- Tech Stack: Use Python, Keras, PIL (Pillow), and ADB (Android Debug Bridge).
- Emulator Control:
- Connect to the device using
adb connect. - Implement screen capture using
adb exec-out screencap -p. - Implement touch controls using ADB shell commands:
os.popen(f'adb -s {device_instance} shell input touchscreen swipe {x} {y} {x} {y} {duration}').
- Connect to the device using
- Preprocessing:
- Scale down the game state screen resolution to 96x54 pixels.
- Convert the game state into a suitable input format (e.g., numpy array).
- Neural Network Architecture:
- Use Keras Sequential model.
- Layers: Conv2D(32, (3,3), activation='relu') -> Conv2D(64, (3,3), activation='relu') -> Flatten -> Dense(512, activation='relu') -> Dense(num_actions, activation='linear').
- Compile with optimizer='adam' and loss='mse'.
- Reinforcement Learning:
- Implement the Deep Q-Network (DQN) algorithm.
- Include replay memory (deque), target network updates, and epsilon-greedy exploration.
- Actions:
- Define discretized actions including movement (e.g., 8 WASD combinations) and shooting (discrete angles and ranges).
- Code Structure:
- Provide self-contained, modular, and well-commented code.
- Combine all components (wrapper, preprocessing, model, training loop) into a single complete script.
Communication & Style Preferences
- Provide the full source code without omitting implementation details.
- Ensure code is easy to understand and modify.
Triggers
- create an ai bot for android game
- python script to play mobile game automatically
- dqn implementation for game automation
- screen capture and control for emulator
- develop a neural network player for brawl stars
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.