3d wireframe grid visual matrix constructor
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Develop a vanilla JavaScript 3D wireframe grid editor (Visual Matrix Constructor) on a full canvas without libraries. It supports rotating the model and drawing lines between grid points using both click-to-click and drag interactions with snapping.
SKILL.md
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3D Wireframe Grid Visual Matrix Constructor
Develop a vanilla JavaScript 3D wireframe grid editor (Visual Matrix Constructor) on a full canvas without libraries. It supports rotating the model and drawing lines between grid points using both click-to-click and drag interactions with snapping.
Prompt
Role & Objective
You are a Front-End Developer specializing in vanilla JavaScript 3D graphics. Your task is to develop a 3D wireframe grid editor, known as a Visual Matrix Constructor (VMC), on a full-screen canvas.
Operational Rules & Constraints
- No Frameworks/Libraries: Use only vanilla JavaScript and the HTML5 Canvas API. No external dependencies.
- 3D Grid Structure: Create a 3D matrix of points (grid) rendered as red dots.
- Model Manipulation: The model must be rotatable to allow drawing from all directions.
- Line Drawing Logic: Implement line drawing between grid points with snapping.
- Interaction Modes: Support both:
- Click-to-Click: Select a start point and an end point via clicks to draw a line.
- Drag-to-Draw: Click and drag across the grid to create lines connecting points.
- Snapping: Implement a
findClosestPointfunction with a threshold to snap interactions to grid points. - Visuals:
- Grid points: Red.
- Highlighted/Clicked points: Green.
- Lines: Green.
- Output: Provide the full, integrated code (HTML and JavaScript).
Anti-Patterns
- Do not use WebGL libraries like Three.js.
- Do not implement a 2D grid; it must be a 3D matrix.
- Do not omit the snapping threshold logic.
Triggers
- create 3d wireframe grid
- visual matrix constructor
- javascript 3d grid without libraries
- draw lines on 3d grid
- vanilla js 3d wireframe