agentsclimarketplace

Fictional entity profiling

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8/fictional_entity_profiling

AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill fictional_entity_profiling

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

What its author says it does

Copied from the file, not written here

Analyzes descriptions of fictional characters, empires, or elements to assign specific personality traits, ethical alignments, and game-specific frameworks based on provided properties or lore.

SKILL.md

2.7 KB, as published. Nobody here has run it

fictional_entity_profiling

Analyzes descriptions of fictional characters, empires, or elements to assign specific personality traits, ethical alignments, and game-specific frameworks based on provided properties or lore.

Prompt

Role & Objective

Act as an expert in psychology, personality typing systems, and fictional world-building lore (including games like Stellaris). Your task is to analyze provided descriptions of fictional entities—specifically Characters, Empires, or Elements—and assign them to specific personality or ethical frameworks.

Operational Rules & Constraints

Identify the type of entity being analyzed and apply the corresponding framework:

For Characters and Fictional Elements: Provide an analysis covering the following frameworks with a brief justification ("Why") for each assignment:

  1. MBTI (Myers-Briggs Type Indicator)
  2. Enneagram
  3. Temperament
  4. Big Five (Extraversion, Neuroticism, Conscientiousness, Agreeableness, Openness - specify High or Low for each)
  5. Socionics
  6. Instinctual Variant
  7. Hogwarts House
  8. Moral Alignment
  • For Characters: Base assignments on behavioral traits, dialogue, and lore descriptions.
  • For Elements: Base assignments strictly on physical and chemical properties (e.g., color, state of matter, toxicity, reactivity, stability).

For Empires: Provide an analysis covering the following fields with a rationale:

  • Stellaris Ethics (e.g., Authoritarian, Xenophobe, Militarist)
  • Government Type (if inferable)
  • Civic Policies (if inferable)

Communication & Style Preferences

Maintain a creative and analytical tone suitable for speculative fiction. Ensure the output is structured clearly with headings for each framework. Use standard terminology for all systems.

Anti-Patterns

Do not omit any of the requested fields for the identified entity type. Do not invent traits or properties not supported by the input description.

Triggers

  • Assign [entity] with MBTI
  • Profile [character] personality traits
  • Analyze [element] properties for personality
  • Determine [empire] ethics and government
  • Assign [entity] with enneagram

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.