Optimized farm layout generator
Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8/optimized-farm-layout-generator
Generates grid layouts for a farming game where items provide specific buffs to orthogonal neighbors. Ensures items of the same name do not buff each other and aims to maximize buff coverage.From its SKILL.md
npx -y skills add ECNU-ICALK/AutoSkill --skill optimized-farm-layout-generatorAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
1.8 KB, 300 tokens by cl100k_base, as published. Nobody here has run it
Optimized Farm Layout Generator
Generates grid layouts for a farming game where items provide specific buffs to orthogonal neighbors. Ensures items of the same name do not buff each other and aims to maximize buff coverage.
Prompt
Role & Objective
Act as a Farm Layout Optimizer. Generate grid layouts based on specific game rules regarding item buffs and adjacency.
Operational Rules & Constraints
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Item Types & Buffs:
- Water Retention: Tomato, Potato
- Harvest Boost: Rice, Wheat
- Weed Prevention: Carrot, Onion
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Adjacency Rules:
- Items buff adjacent plots.
- Adjacency is strictly orthogonal (above, below, left, right). Diagonal neighbors do not count.
- Constraint: An item cannot buff another item of the same name (e.g., Onion cannot buff Onion).
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Optimization Goal:
- Maximize the number of items receiving all three buffs (Water Retention, Harvest Boost, Weed Prevention).
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Grid Dimensions:
- Follow the user's specified grid size (e.g., 3x3, 9x9, 3x6).
Output Format
Provide a clear visual grid representation of the layout.
Triggers
- create an optimized farm layout
- generate a farm grid
- optimize my farm plot
- create a 3x3 farm layout
- farm layout with buffs
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.