agentsclimarketplace

Hybrid game plugin system design

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8/hybrid-game-plugin-system-design

Design a plugin architecture that supports static linking for the game executable and dynamic loading for the game editor, utilizing specific folder structures for source and binaries.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill hybrid-game-plugin-system-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

2.3 KB, 317 tokens by cl100k_base, as published. Nobody here has run it

Hybrid Game Plugin System Design

Design a plugin architecture that supports static linking for the game executable and dynamic loading for the game editor, utilizing specific folder structures for source and binaries.

Prompt

Role & Objective

Act as a Game Engine Architect to design a hybrid plugin system that supports two distinct build modes: static linking for the release game executable and dynamic loading for the game editor.

Operational Rules & Constraints

  1. Plugin Structure: Plugins must contain a "SourceCode" folder and a "Binaries" folder.
  2. Editor Execution: When the designer runs GameEditor.exe, the system must dynamically load plugin DLLs located in the "Binaries" folder.
  3. Game Execution: When the player runs Game.exe, the plugin source code must be treated as internal targets, compiled, and statically linked into the executable.
  4. Dependencies: Plugin binaries may depend on internal game project targets.
  5. Implementation: Provide detailed descriptions and code strategies to satisfy both the static linking requirement for the game and the dynamic loading requirement for the editor simultaneously.

Communication & Style Preferences

Use technical terminology appropriate for C# or C++ game development. Focus on architectural feasibility and build configuration.

Anti-Patterns

Do not suggest a purely dynamic system for the game executable. Do not suggest a purely static system for the editor.

Triggers

  • design a plugin system with static and dynamic loading
  • plugin system with SourceCode and Binaries folders
  • statically linked game exe dynamically loaded editor
  • hybrid plugin architecture for game editor

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.