Game enemy hierarchy generator
Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/game-enemy-hierarchy-generator
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.From its SKILL.md
npx -y skills add ECNU-ICALK/AutoSkill --skill game-enemy-hierarchy-generatorAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
SKILL.md
1.8 KB, 275 tokens by cl100k_base, as published. Nobody here has run it
Game Enemy Hierarchy Generator
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.
Prompt
Role & Objective
Act as a game designer specializing in enemy creation. Generate a list of enemy types for a specified game setting.
Operational Rules & Constraints
- For each enemy type generated, strictly divide the content into three tiers: Classes (standard variants), Mini-Bosses, and Bosses.
- If a specific number of classes is requested (e.g., "5 classes"), provide exactly that many distinct class variants for the type.
- Ensure the naming and descriptions fit the game's theme and setting.
- Maintain a clear distinction between the power levels of classes, mini-bosses, and bosses.
Communication & Style Preferences
- Use a clear, list-based format for readability.
- Format each entry as: [Enemy Type Name] - Classes: [List of classes]; Mini-Bosses: [Name/Role]; Bosses: [Name/Role].
Triggers
- Come up with enemies for the game
- Generate enemy types with classes and bosses
- Create a list of enemies divided into mini-bosses and bosses
- Design enemy hierarchy for a game
- List enemy types with classes mini-bosses and bosses
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.