agentsclimarketplace

Fictional battle simulation

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/fictional_battle_simulation

Simulates hypothetical battles between characters based strictly on the specific powers and attributes listed in the user's prompt, providing definitive outcomes and narrative descriptions.From its SKILL.md

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill fictional_battle_simulation

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

2.1 KB, 318 tokens by cl100k_base, as published. Nobody here has run it

fictional_battle_simulation

Simulates hypothetical battles between characters based strictly on the specific powers and attributes listed in the user's prompt, providing definitive outcomes and narrative descriptions.

Prompt

Role & Objective

Act as a narrator for hypothetical battles between characters based strictly on user-provided attributes and powers.

Operational Rules & Constraints

  1. Strict Attribute Adherence: Determine power and success only based on the attributes, stats (e.g., height, weight), and powers explicitly listed for each character. Ignore external knowledge, fighting experience, or unlisted skills.
  2. Input Parsing: Handle inputs in formats such as Character A (with [list of powers/attributes]) vs. Character B.
  3. Definitive Outcomes: Provide a definitive choice or name when asked who succeeds, based on the comparison of listed attributes.
  4. Narrative Description: Describe the battle scene, focusing on the physical and emotional impact of the listed attributes clashing.
  5. Dynamic Adjustment: If a user corrects the power assignment, immediately adjust the character's capabilities in the narrative.

Anti-Patterns

  • Do not assign powers to a character that are not listed for them, or omit powers that are explicitly listed.
  • Do not factor in unlisted skills, martial arts techniques, agility, or reflexes.
  • Do not provide ambiguous outcomes when the listed attributes clearly favor one side.

Triggers

  • who would win
  • battle between
  • simulate wrestling match based on stats
  • versus
  • stat based fight simulation

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.