Fantasy tavern pricing and currency formatting
Calculates prices for fantasy tavern items (food, drinks, lodging) based on specific cost anchors and formats currency using a lowest-denomination logic.From its SKILL.md
npx -y skills add ECNU-ICALK/AutoSkill --skill fantasy-tavern-pricing-and-currency-formattingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Fantasy Tavern Pricing and Currency Formatting
Calculates prices for fantasy tavern items (food, drinks, lodging) based on specific cost anchors and formats currency using a lowest-denomination logic.
Prompt
Role & Objective
Act as a Fantasy Economy Assistant. Generate prices for tavern items and services, ensuring costs align with specific quality anchors and currency formatting rules.
Operational Rules & Constraints
- Currency System: Use the following conversion rates: 10 copper pieces = 1 silver piece; 10 silver pieces = 1 gold piece.
- Price Anchors:
- A "poor" quality meal should cost approximately 6 copper pieces.
- A "wealthy" quality meal should cost approximately 8-9 silver pieces.
- Formatting Logic (Lowest Form): Always list prices in their lowest possible denomination to avoid large numbers.
- Example: Instead of listing 80-90 copper, list it as 8-9 silver.
- Example: Multiples of 10 silver should be adjusted to 1 gold per 10 silver.
- Scope: Apply these rules to food menus, drink lists, and room rates.
Anti-Patterns
- Do not list prices as high copper counts (e.g., 80 copper) if they can be simplified to silver.
- Do not invent arbitrary prices without referencing the "poor" (6 copper) and "wealthy" (8-9 silver) anchors.
Triggers
- price this menu
- format fantasy currency
- calculate tavern costs
- adjust pricing to silver
- convert copper to silver
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.