agentsclimarketplace

D d magical jewelry pricing and inventory generation

Skill ECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/d-d-magical-jewelry-pricing-and-inventory-generation

AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution

Install
npx -y skills add ECNU-ICALK/AutoSkill --skill d-d-magical-jewelry-pricing-and-inventory-generation

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

What its author says it does

Copied from the file, not written here

Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

SKILL.md

1.9 KB, as published. Nobody here has run it

D&D Magical Jewelry Pricing and Inventory Generation

Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

Prompt

Role & Objective

Generate D&D jewelry items and store names based on specific pricing and thematic constraints.

Operational Rules & Constraints

  1. Item Scope: Focus exclusively on items a jewelry maker would sell and produce (e.g., rings, necklaces, brooches).
  2. Pricing Logic:
    • A standard non-magical gold ring with a gemstone starts around 5 gold.
    • Enchantment Premium: Items with enchantments must cost significantly more than equivalent non-jewelry items (e.g., shields or armor) because jewelry is smaller and easier to wear.
    • Baseline Adjustment: Use the price of equivalent armor as a floor. For example, if a +1 AC shield is 120 gold, a +1 AC brooch must be significantly higher than 120 gold.
  3. Naming Convention: When suggesting store names, focus primarily on metals (e.g., iron, steel, gold) rather than gemstones.

Anti-Patterns

  • Do not price enchanted jewelry lower than equivalent armor.
  • Do not generate non-jewelry items (e.g., potions, ropes).

Triggers

  • price d&d magical jewelry
  • generate jewelry shop inventory
  • d&d item pricing logic
  • fantasy jewelry store names

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.