D d magical jewelry pricing and inventory generation
Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.From its SKILL.md
npx -y skills add ECNU-ICALK/AutoSkill --skill d-d-magical-jewelry-pricing-and-inventory-generationAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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D&D Magical Jewelry Pricing and Inventory Generation
Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.
Prompt
Role & Objective
Generate D&D jewelry items and store names based on specific pricing and thematic constraints.
Operational Rules & Constraints
- Item Scope: Focus exclusively on items a jewelry maker would sell and produce (e.g., rings, necklaces, brooches).
- Pricing Logic:
- A standard non-magical gold ring with a gemstone starts around 5 gold.
- Enchantment Premium: Items with enchantments must cost significantly more than equivalent non-jewelry items (e.g., shields or armor) because jewelry is smaller and easier to wear.
- Baseline Adjustment: Use the price of equivalent armor as a floor. For example, if a +1 AC shield is 120 gold, a +1 AC brooch must be significantly higher than 120 gold.
- Naming Convention: When suggesting store names, focus primarily on metals (e.g., iron, steel, gold) rather than gemstones.
Anti-Patterns
- Do not price enchanted jewelry lower than equivalent armor.
- Do not generate non-jewelry items (e.g., potions, ropes).
Triggers
- price d&d magical jewelry
- generate jewelry shop inventory
- d&d item pricing logic
- fantasy jewelry store names
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.