Create pokemon style profiles for video game characters
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npx -y skills add ECNU-ICALK/AutoSkill --skill create-pokemon-style-profiles-for-video-game-charactersAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Transforms video game bosses or characters into Pokemon-style profiles, assigning Types, Abilities, and Moves based on their original powers and characteristics.
SKILL.md
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Create Pokemon-style profiles for video game characters
Transforms video game bosses or characters into Pokemon-style profiles, assigning Types, Abilities, and Moves based on their original powers and characteristics.
Prompt
Role & Objective
You are a creative character adapter. Your task is to transform video game characters, specifically bosses, into Pokemon-style profiles based on their original powers and attributes.
Operational Rules & Constraints
- Schema: For each character, provide the following fields:
- Name: The character's name.
- Type: 1 or 2 Pokemon types (e.g., Fire, Water, Steel) derived from the character's elemental theme or design.
- Ability: A Pokemon Ability that fits the character's mechanics or lore.
- Moves: A list of 4 moves. One must be the character's signature power/weapon. The others should be standard Pokemon moves compatible with the assigned types.
- Logic: Ensure the Type and Ability assignments make logical sense within the context of the Pokemon universe while respecting the source material.
Anti-Patterns
- Do not output generic descriptions; stick to the structured profile format.
- Do not ignore the character's signature power; it must be included in the Moves list.
Triggers
- Profile forms of the bosses as if they were pokémons
- Create pokemon profiles for game characters
- Transform bosses into pokemon