Lvgl integration
Use when integrating, porting, configuring, or debugging LVGL, littlevGL, display drivers, input devices, ticks, draw buffers, or embedded GUI performanceFrom its SKILL.md
npx -y skills add easyzoom/aix-skills --skill lvgl-integrationAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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LVGL Integration
Overview
Use this skill to integrate LVGL by proving four porting contracts: display flush, input device read, tick/timebase, and memory/draw buffer configuration. UI bugs often come from driver timing or buffer ownership, not widget logic.
When To Use
Use this skill when:
- The user wants to add or debug LVGL/littlevGL on an MCU or embedded Linux display.
- The issue involves blank screen, wrong colors, tearing, touch offset, slow refresh, memory faults, tick handling, or display flush callbacks.
- The project has display, touch, encoder, keypad, RTOS, or DMA/cache constraints.
Do not use this skill when the display hardware has no proven signal. Use hardware-interface-debug first.
First Questions
Ask for:
- LVGL major version and target platform.
- Display controller, resolution, color format, interface, and framebuffer/draw buffer strategy.
- Input devices: touch, buttons, encoder, keypad, or none.
- Tick source and
lv_timer_handlerscheduling. - RAM budget, heap policy, RTOS use, DMA/cache involvement.
- Current symptom and minimal screen test result.
Integration Checklist
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Bring up display flush. Fill the screen with solid colors before creating complex widgets.
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Configure draw buffers. Buffer size, color format, stride, and cache/DMA policy must match the display path.
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Provide a reliable tick. LVGL needs a monotonic tick and regular handler execution.
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Add input after display. Touch/encoder/keypad should be calibrated and tested independently.
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Bound memory. Configure heap, widget count, image assets, fonts, and buffers for the target RAM.
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Verify refresh performance. Measure frame time, flush completion, and whether
lv_disp_flush_readyis called correctly.
Common Failures
- Blank screen because flush callback never calls ready.
- Wrong colors from RGB/BGR or 16-bit endian mismatch.
- Touch coordinates need rotation/calibration transform.
- UI freezes because
lv_timer_handleris not called regularly. - DMA reads stale cache lines or writes to non-DMA-capable memory.
- Fonts/images exceed flash or RAM budgets.
Verification
Before claiming LVGL works:
- State LVGL version, resolution, color format, buffer size, and tick period.
- Confirm solid color flush, a label/button screen, and input event if applicable.
- Confirm
lv_timer_handlerschedule and flush-ready behavior. - Confirm memory usage and DMA/cache policy when relevant.
Example
User:
LVGL 移植后屏幕花屏,触摸也偏。
Agent:
- Asks for LVGL version, display controller, color format, buffer config, rotation, and touch driver.
- Tests solid colors and flush-ready before widgets.
- Calibrates touch transform after display orientation is correct.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.