agentsclimarketplace

Build parallelism

Skill dotnet/skills/plugins/dotnet-msbuild/skills/build-parallelism

Diagnose and fix under-parallelized MSBuild builds. USE WHEN a multi-project solution build is slower than expected, doesn't speed up when you add cores, pegs a single core while others idle, or you want to know why `-m` isn't helping. Note: `/maxcpucount` default is 1 (sequential) — always pass `-m` for parallel builds. Covers finding the critical path (longest serial ProjectReference chain), graph build (`/graph`), BuildInParallel, and solution filters (`.slnf`). DO NOT USE FOR: single-project builds, incremental issues (use incremental-build), compilation slowness inside one project (use build-perf-diagnostics), non-MSBuild build systems.From its SKILL.md

Install
npx -y skills add dotnet/skills --skill build-parallelism

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

5.6 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it

Diagnose a slow parallel build (start here)

Work this checklist in order — it targets the usual root cause (a serial dependency chain that no number of cores can parallelize):

  1. Confirm parallelism is even on. Rebuild with dotnet build -m /bl:{} (PowerShell: dotnet build -m -bl:{{}}). -m with no number uses all logical processors; without -m MSBuild runs a single node (sequential).
  2. Find the critical path. From the binlog, read per-project timings and the node timeline. If total build time ≈ the sum of the projects on one dependency chain, that chain — not CPU count — is the bottleneck.
  3. Name the chain explicitly, e.g. Core → Api → Web → Tests. A long serial chain stays serial no matter how large -m is, because each project waits on its predecessor.
  4. Look for unnecessary ProjectReference edges that lengthen the chain — a reference that only needs build order (not the output assembly), or one that could be a PackageReference, forces serialization it doesn't need.
  5. Recommend flattening: break false dependencies so independent projects build concurrently, and consider /graph for better scheduling.

MSBuild Parallelism Model

  • /maxcpucount (or -m): number of worker nodes (processes)
  • Default: 1 node (sequential!). Always use -m for parallel builds
  • Recommended: -m without a number = use all logical processors
  • Each node builds one project at a time
  • Projects are scheduled based on dependency graph

Project Dependency Graph

  • MSBuild builds projects in dependency order (topological sort)
  • Critical path: longest chain of dependent projects determines minimum build time
  • Bottleneck: if project A depends on B, C, D and B takes 60s while C and D take 5s, B is the bottleneck
  • Diagnosis: replay binlog to diagnostic log with performancesummary and check Project Performance Summary — shows per-project time; grep for node.*assigned to check scheduling
  • Wide graphs (many independent projects) parallelize well; deep graphs (long chains) don't

Graph Build Mode (/graph)

  • dotnet build /graph or msbuild /graph
  • What it changes: MSBuild constructs the full project dependency graph BEFORE building
  • Benefits: better scheduling, avoids redundant evaluations, enables isolated builds
  • Limitations: all projects must use <ProjectReference> (no programmatic MSBuild task references)
  • When to use: large solutions with many projects, CI builds
  • When NOT to use: projects that dynamically discover references at build time

Optimizing Project References

  • Reduce unnecessary <ProjectReference> — each adds to the dependency chain
  • Use <ProjectReference ... SkipGetTargetFrameworkProperties="true"> to avoid extra evaluations
  • <ProjectReference ... ReferenceOutputAssembly="false"> for build-order-only dependencies
  • Consider if a ProjectReference should be a PackageReference instead (pre-built NuGet)
  • Use solution filters (.slnf) to build subsets of the solution

BuildInParallel

  • <MSBuild Projects="@(ProjectsToBuild)" BuildInParallel="true" /> in custom targets
  • Without BuildInParallel="true", MSBuild task batches projects sequentially
  • Ensure /maxcpucount > 1 for this to have effect

Multi-threaded MSBuild Tasks

  • Individual tasks can run multi-threaded within a single project build
  • Tasks implementing IMultiThreadableTask can run on multiple threads
  • Tasks must declare thread-safety via [MSBuildMultiThreadableTask]

Analyzing Parallelism with Binlog

Primary: binlog MCP (preferred)

Use the binlog MCP server (Microsoft.AITools.BinlogMcp, exposed under the binlog MCP namespace):

  1. Use expensive_projects tool → find the slowest projects and compare individual vs total build time
  2. Use expensive_targets tool → find bottleneck targets
  3. Use project_target_times tool → drill into a specific project's target-level timing
  4. Ideal: build time should be much less than sum of project times (parallelism)
  5. If build time ≈ sum of project times: too many serial dependencies, or one slow project blocking others

Fallback: text-log replay (when MCP is unavailable)

Step-by-step:

  1. Replay the binlog: dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.log;performancesummary
  2. Check Project Performance Summary at the end of full.log
  3. Ideal: build time should be much less than sum of project times (parallelism)
  4. If build time ≈ sum of project times: too many serial dependencies, or one slow project blocking others
  5. grep 'Target Performance Summary' -A 30 full.log → find the bottleneck targets
  6. Consider splitting large projects or optimizing the critical path

CI/CD Parallelism Tips

  • Use -m in CI (many CI runners have multiple cores)
  • Consider splitting solution into build stages for extreme parallelism
  • Use build caching (NuGet lock files, deterministic builds) to avoid rebuilding unchanged projects
  • dotnet build /graph works well with structured CI pipelines

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,144. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.