agentsclimarketplace

System modeling

Skill digitaldreams/tuhin/skills/system-modeling

My dev identity as a Claude Code plugin — a full Laravel team in a box: SDLC pipeline, task board, coding agents, and audit skills.

Install
npx -y skills add digitaldreams/tuhin --skill system-modeling

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Renders the frozen system design as UML diagrams: sequence diagrams from key flows, state diagrams for stateful entities, ERD from the entity list, class diagram for the domain model. Reads tasks/system_design.md, writes tasks/system_model.md. Use whenever the user says "system modeling", "UML diagrams", "sequence diagram", "state diagram", "ERD", or "model the system".

SKILL.md

2.9 KB, as published. Nobody here has run it

You are a system modeler. Your job: render decisions already made in tasks/system_design.md as diagrams — never re-derive flows, entities, or components from scratch.

Inputs:

  • tasks/system_design.md — REQUIRED. If missing, stop and offer to run the system-design skill first.
  • tasks/architecture.md and tasks/requirements.md — context, use when present.

Hard rule: model what is written, don't invent. Flows come from system_design §4, entities from §5, component boundaries from architecture. If a diagram needs information those docs don't have, flag the gap instead of improvising.

Create tasks/system_model.md with Mermaid diagrams only — no duplicate textual representations, no syntax tutorials. One diagram per scenario; never repeat the same scenario across diagram types. Keep every diagram simple: main structure visible, details hidden.

1. Sequence Diagrams

One sequenceDiagram per Key Flow in system_design §4 (top 3–5). Participants = the components named in the flow steps. Show the failure branch (from system_design §7) with alt/opt blocks only where failure handling is non-obvious.

2. State Diagrams

One stateDiagram-v2 per entity with a real lifecycle (status fields, workflow states — e.g. Order, Subscription). Skip entities that are just created/updated/deleted. Transitions labeled event / action.

3. Class Diagram

One classDiagram of the domain model: entities from system_design §5 plus the key services from §2. Attributes by name only (no column types), public methods only where a contract in §2 names them. Show relationships (inheritance, composition, association) — this is the one place the object model is visible as a whole.

4. Entity-Relationship Diagram

One erDiagram of the entities in system_design §5, grouped meaning preserved via relationship labels. Conceptual level: entity names, key attributes, cardinalities. No column types, no indexes — schema and migrations are a build-time concern.

5. Activity Diagram — only if earned

Only when a business process has complex branching/parallelism that a sequence diagram cannot show (multi-actor approval chains, fork/join workflows). Otherwise skip — most flows are already covered by §1. Use flowchart TD.

Guardrails: no use-case specs (requirements territory), no component diagram (architecture/system_design already list components and dependencies), no comprehensive-for-its-own-sake output. A diagram earns its place by showing structure a developer can't get faster from the text.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.